俄罗斯方块英文JAVA版下载_俄罗斯方块java源代码完美版

俄罗斯方块英文JAVA版下载_俄罗斯方块java源代码完美版packagerussia;/www.quzhuanpan.com转载请告知//*控制面板类*/importjava.awt.*;importjava.awt.event.*;importjavax.swing.*;importjavax.swing.border.*;publicclassControlPanelextendsJPanel{privateTipBlockPa…

package russia;

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/*

控制面板类

*/

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import javax.swing.border.*;

public class ControlPanel extends JPanel

{

private TipBlockPanel tipBlockPanel;

private JPanel tipPanel,InfoPanel,buttonPanel;

private final JTextField levelField,scoreField;

private JButton playButton,pauseButton,stopButton,

turnHarderButton,turnEasilyButton;

private EtchedBorder border=new EtchedBorder(EtchedBorder.RAISED,Color.WHITE, new Color(148, 145, 140)) ;

private RussiaBlocksGame game;

private Timer timer;

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public ControlPanel(final RussiaBlocksGame game)

{

this.game = game;

/*

*图形界面部分

*/

setLayout(new GridLayout(3,1,0,4));

tipBlockPanel = new TipBlockPanel();

tipPanel = new JPanel( new BorderLayout() );

tipPanel.add( new JLabel(“Next Block:”) , BorderLayout.NORTH );

tipPanel.add( tipBlockPanel , BorderLayout.CENTER );

tipPanel.setBorder(border);

InfoPanel = new JPanel( new GridLayout(4,1,0,0) );

levelField = new JTextField(“”+RussiaBlocksGame.DEFAULT_LEVEL);

levelField.setEditable(false);

scoreField = new JTextField(“0”);

scoreField.setEditable(false);

InfoPanel.add(new JLabel(“Level:”));

InfoPanel.add(levelField);

InfoPanel.add(new JLabel(“Score:”));

InfoPanel.add(scoreField);

InfoPanel.setBorder(border);

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buttonPanel = new JPanel(new GridLayout(5,1,0,0));

playButton = new JButton(“Play”);

pauseButton = new JButton(“Pause”);

stopButton = new JButton(“Stop”);

turnHarderButton = new JButton(“Turn harder”);

turnEasilyButton = new JButton(“Turn easily”);

buttonPanel.add(playButton);

buttonPanel.add(pauseButton);

buttonPanel.add(stopButton);

buttonPanel.add(turnHarderButton);

buttonPanel.add(turnEasilyButton);

buttonPanel.setBorder(border);

addKeyListener(new ControlKeyListener());//添加

add(tipPanel);

add(InfoPanel);

add(buttonPanel);

/*

*添加事件监听器

*/

playButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

game.playGame();

requestFocus();//让ControlPanel重新获得焦点以响应键盘事件

}

});

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pauseButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

if(pauseButton.getText().equals(“Pause”))

game.pauseGame();

else

game.resumeGame();

requestFocus();//让ControlPanel重新获得焦点以响应键盘事件

}

}

);

stopButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

game.stopGame();

requestFocus();//让ControlPanel重新获得焦点以响应键盘事件

}

});

turnHarderButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

int level = 0;

try{

level = Integer.parseInt(levelField.getText());

setLevel(level + 1);

}catch(NumberFormatException e)

{

e.printStackTrace();

}

requestFocus();//让ControlPanel重新获得焦点以响应键盘事件

}

});

turnEasilyButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

int level = 0;

try{

level = Integer.parseInt(levelField.getText());

setLevel(level – 1);

}catch(NumberFormatException e)

{

e.printStackTrace();

}

requestFocus();//让ControlPanel重新获得焦点以响应键盘事件

}

});

/*

* 时间驱动程序,每格500毫秒对level,score值进行更新

*/

timer = new Timer(500,

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

scoreField.setText(“”+game.getScore());

game.levelUpdate();

}

}

);

timer.start();

}

/*

设置预显方块的样式

*/

public void setBlockStyle(int style)

{

tipBlockPanel.setStyle(style);

tipBlockPanel.repaint();

}

/*

重置,将所有数据恢复到最初值

*/

public void reset()

{

levelField.setText(“”+RussiaBlocksGame.DEFAULT_LEVEL);

scoreField.setText(“0”);

setPlayButtonEnabled(true);

setPauseButtonLabel(true);

tipBlockPanel.setStyle(0);

}

/*

*设置playButton是否可用

*/

public void setPlayButtonEnabled(boolean enable)

{

playButton.setEnabled(enable);

}

/*

*设置pauseButton的文本

*/

public void setPauseButtonLabel(boolean pause)

{

pauseButton.setText( pause ? “Pause” : “Rusume” );

}

/*

*设置方块的大小,改变窗体大小时调用可自动调整方块到合适的尺寸

*/

public void fanning()

{

tipBlockPanel.fanning();

}

/*

*根据level文本域的值返回当前的级别

*/

public int getLevel()

{

int level = 0;

try

{

level=Integer.parseInt(levelField.getText());

}catch(NumberFormatException e)

{

e.printStackTrace();

}

return level;

}

/*

设置level文本域的值

*/

public void setLevel(int level)

{

if(level > 0 && level <= RussiaBlocksGame.MAX_LEVEL)

levelField.setText(“” + level);

}

/*

内部类 为预显方块的显示区域

*/

private class TipBlockPanel extends JPanel

{

private Color bgColor = Color.darkGray,

blockColor = Color.lightGray;

private RussiaBox [][]boxes = new RussiaBox[RussiaBlock.ROWS][RussiaBlock.COLS];

private int boxWidth, boxHeight,style;

private boolean isTiled = false;

/*

* 构造函数

*/

public TipBlockPanel()

{

for(int i = 0; i < boxes.length; i ++)

for(int j = 0; j < boxes[i].length; j ++)

{

boxes[i][j]=new RussiaBox(false);

}

style = 0x0000;

}

/*

* 构造函数

*/

public TipBlockPanel(Color bgColor, Color blockColor)

{

this();

this.bgColor = bgColor;

this.blockColor = blockColor;

}

/*

* 设置方块的风格

*/

public void setStyle(int style)

{

this.style = style;

repaint();

}

/*

* 绘制预显方块

*/

public void paintComponent(Graphics g)

{

super.paintComponent(g);

int key = 0x8000;

if(!isTiled)

fanning();

for(int i = 0; i < boxes.length; i ++)

for(int j = 0; j

{

Color color = (style & key) != 0 ? blockColor : bgColor;

g.setColor(color);

g.fill3DRect(j * boxWidth, i * boxHeight, boxWidth, boxHeight, true);

key >>=1;

}

}

/*

*设置方块的大小,改变窗体大小时调用可自动调整方块到合适的尺寸

*/

public void fanning()

{

boxWidth = getSize().width / RussiaBlock.COLS;

boxHeight = getSize().height /RussiaBlock.ROWS;

isTiled=true;

}

}

/*

*内部类 键盘键听器,响应键盘事件

*/

class ControlKeyListener extends KeyAdapter {

public void keyPressed(KeyEvent ke)

{

if (!game.isPlaying()) return;

RussiaBlock block = game.getCurBlock();

switch (ke.getKeyCode()) {

case KeyEvent.VK_DOWN:

block.moveDown();

break;

case KeyEvent.VK_LEFT:

block.moveLeft();

break;

case KeyEvent.VK_RIGHT:

block.moveRight();

break;

case KeyEvent.VK_UP:

block.turnNext();

break;

case KeyEvent.VK_SPACE://一键到底

while(block.moveDown())

{

}

break;

default:

break;

}

}

}

}

package russia;

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/*

游戏中方块显示的画布类

*/

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import javax.swing.border.*;

public class GameCanvas extends JPanel

{

private RussiaBox [][]boxes;

private int rows = 20 , cols = 12;

private static GameCanvas canvas=null;

private int boxWidth, boxHeight;//默认为零需要调用fanning函数设置

private Color blockColor = Color.RED, bgColor = new Color(0,204,204);

private EtchedBorder border=new EtchedBorder(EtchedBorder.RAISED,Color.WHITE, new Color(148, 145, 140)) ;

/*

*采用单件模式,构造函数私有

*/

private GameCanvas()

{

boxes = new RussiaBoxrows;

for(int i = 0; i < boxes.length; i ++)

for(int j = 0; j

boxes[i][j] = new RussiaBox(false);

setBorder(border);

}

/*

*获得GameCanvas实例

*/

public static GameCanvas getCanvasInstance()

{

if(canvas == null)

canvas = new GameCanvas();

return canvas;

}

/*

*设置画布的背景色

*/

public void setBgColor(Color bgColor)

{

this.bgColor = bgColor;

}

/*

获得画布的背景色

*/

public Color getBgColor()

{

return bgColor;

}

/*

*设置方块的颜色

*/

public void setBlockColor(Color blockColor)

{

this.blockColor = blockColor;

}

/*

*方块的颜色

*/

public Color getBlockColor()

{

return blockColor;

}

/*

*设置画布中方块的行数

*/

public void setRows(int rows)

{

this.rows = rows;

}

/*

*得到画布中方块的行数

*/

public int getRows()

{

return rows;

}

/*

*设置画布中方块的列数

*/

public void setCols(int cols)

{

this.cols = cols;

}

/*

*得到画布中方块的列数

*/

public int getCols()

{

return cols;

}

/*

*得到row行,col列的方格

*/

public RussiaBox getBox(int row, int col)

{

if(row >= 0 && row < rows && col >= 0 && col < cols)

return boxes[row][col];

else

return null;

}

/*

*在画布中绘制方块

*/

public void paintComponent(Graphics g)

{

super.paintComponent(g);

fanning();

for(int i = 0; i < boxes.length; i ++)

for(int j = 0; j < boxes[i].length; j ++)

{

Color color = boxes[i][j].isColorBox() ? blockColor : bgColor;

g.setColor(color);

g.fill3DRect(j * boxWidth, i * boxHeight , boxWidth , boxHeight , true);

}

}

/*

*清除第row行

*/

public void removeLine(int row)

{

for(int i = row; i > 0; i –)

for(int j = 0; j < cols; j ++)

{

boxes[i][j] = (RussiaBox)boxes[i-1][j].clone();

}

}

/*

*重置 为初始时的状态

*/

public void reset()

{

for(int i = 0; i < boxes.length; i++)

for(int j = 0 ;j < boxes[i].length; j++)

{

boxes[i][j].setColor(false);

}

repaint();

}

/*

根据窗体的大小自动调整方格的大小

*/

public void fanning()

{

boxWidth = getSize().width / cols;

boxHeight = getSize().height / rows;

}

}

package russia;

/*

方块类

*/

public class RussiaBlock extends Thread

{

private int style,y,x,level;

private boolean moving,pausing;

private RussiaBox boxes[][];

private GameCanvas canvas;

public final static int ROWS = 4;

public final static int COLS = 4;

public final static int BLOCK_KIND_NUMBER = 7;

public final static int BLOCK_STATUS_NUMBER = 4;

public final static int BETWEEN_LEVELS_TIME = 50;

public final static int LEVEL_FLATNESS_GENE = 3;

/*

*方块的所有风格及其不同的状态

*/

public final static int[][] STYLES = {// 共28种状态

{0x0f00, 0x4444, 0x0f00, 0x4444}, // 长条型的四种状态

{0x04e0, 0x0464, 0x00e4, 0x04c4}, // ‘T’型的四种状态

{0x4620, 0x6c00, 0x4620, 0x6c00}, // 反’Z’型的四种状态

{0x2640, 0xc600, 0x2640, 0xc600}, // ‘Z’型的四种状态

{0x6220, 0x1700, 0x2230, 0x0740}, // ‘7’型的四种状态

{0x6440, 0x0e20, 0x44c0, 0x8e00}, // 反’7’型的四种状态

{0x0660, 0x0660, 0x0660, 0x0660}, // 方块的四种状态

};

/*

*构造函数

*/

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public RussiaBlock(int y,int x,int level,int style)

{

this.y = y;

this.x = x;

this.level = level;

moving = true;

pausing = false;

this.style = style;

canvas = GameCanvas.getCanvasInstance();

boxes = new RussiaBoxROWS;

int key = 0x8000;

for(int i = 0; i < boxes.length; i++)

for(int j = 0; j < boxes[i].length; j++)

{

boolean isColor = ( (style & key) != 0 );

boxes[i][j] = new RussiaBox(isColor);

key >>= 1;

}

display();

}

/*

*线程的 run方法控制放块的下落及下落速度

*/

public void run()

{

while(moving)

{

try

{

sleep( BETWEEN_LEVELS_TIME * (RussiaBlocksGame.MAX_LEVEL – level + LEVEL_FLATNESS_GENE) );

if(!pausing)

moving = ( moveTo(y + 1,x) && moving );

}catch(InterruptedException e)

{

e.printStackTrace();

}

}

}

/*

*暂停移动

*/

public void pauseMove()

{

pausing = true;

}

/*

*从暂停状态恢复

*/

public void resumeMove()

{

pausing = false;

}

/*

*停止移动

*/

public void stopMove()

{

moving = false;

}

/*

*向左移一格

*/

public void moveLeft()

{

moveTo(y , x – 1);

}

/*

*向右移一格

*/

public void moveRight()

{

moveTo(y , x + 1);

}

/*

*向下移一格,返回与其他几个不同,为了一键到底

*/

public boolean moveDown()

{

if(moveTo(y + 1, x))

return true;

else

return false;

}

/*

*移到newRow,newCol位置

*/

public synchronized boolean moveTo(int newRow, int newCol)

{

//erase();//必须在判断前进行擦除,否则isMoveable将产生错误行为

if(!moving || !isMoveable(newRow,newCol))

{

display();

return false;

}

y = newRow;

x = newCol;

display();

canvas.repaint();

return true;

}

/*

*判断能否移到newRow,newCol位置

*/

private boolean isMoveable(int newRow, int newCol)

{

erase();

for(int i = 0; i < boxes.length; i ++)

for(int j = 0; j< boxes[i].length; j ++ )

{

if( boxes[i][j].isColorBox() )

{

RussiaBox box = canvas.getBox(newRow + i, newCol + j);

if(box == null || box.isColorBox())

return false;

}

}

return true;

}

/*

*通过旋转变为下一种状态

*/

public void turnNext()

{

int newStyle = 0;

for(int i = 0; i < STYLES.length; i ++)

for(int j = 0 ;j < STYLES[i].length; j++)

{

if(style == STYLES[i][j])

{

newStyle = STYLES[i][(j + 1)%BLOCK_STATUS_NUMBER];

break;

}

}

turnTo(newStyle);

}

/*

*通过旋转变能否变为newStyle状态

*/

private synchronized boolean turnTo(int newStyle)

{

//erase();//擦除之后在判断isTurnNextAble

if(!moving || !isTurnable(newStyle))

{

display();

return false;

}

style=newStyle;

int key = 0x8000;

for(int i = 0; i < boxes.length; i ++)

for(int j = 0 ;j < boxes[i].length; j++)

{

boolean isColor = ((key & style) != 0 );

boxes[i][j].setColor(isColor);

key >>=1;

}

display();

canvas.repaint();

return true;

}

/*

*判断通过旋转能否变为下一种状态

*/

private boolean isTurnable(int newStyle)

{

erase();

int key = 0x8000;

for(int i = 0; i< boxes.length; i++)

for(int j=0; j

{

if((key & newStyle) != 0)

{

RussiaBox box = canvas.getBox(y + i, x + j);

if(box == null || box.isColorBox())

return false;

}

key >>= 1;

}

return true;

}

/*

*擦除当前方块(只是设置isColor属性,颜色并没有清除,为了判断能否移动之用)

*/

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private void erase()

{

for(int i = 0; i < boxes.length; i ++)

for(int j = 0; j< boxes[i].length; j ++ )

{

if( boxes[i][j].isColorBox() )

{

RussiaBox box = canvas.getBox( y + i, x + j);

if(box != null)

box.setColor(false);

}

}

}

/*

*显示当前方块(其实只是设置Color属性,在调用repaint方法时才真正显示)

*/

private void display()

{

for(int i = 0; i < boxes.length; i ++)

for(int j = 0;j< boxes[i].length ; j ++)

{

if(boxes[i][j].isColorBox())

{

RussiaBox box = canvas.getBox( y + i, x + j);

if(box != null)

box.setColor( true );

}

}

}

}

package russia;

/*

主游戏类

*/

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class RussiaBlocksGame extends JFrame

{

public final static int PER_LINE_SCORE = 100;//消去一行得分

public final static int PER_LEVEL_SCORE = PER_LINE_SCORE*20;//升一级需要的分数

public final static int DEFAULT_LEVEL = 5;//默认级别

public final static int MAX_LEVEL = 10;//最高级别

private int score=0,curLevelScore = 0;//总分和本级得分

private GameCanvas canvas;

private ControlPanel controlPanel;

private RussiaBlock block;

private int style = 0;

boolean playing = false;

private JMenuBar bar;

private JMenu gameMenu,controlMenu,windowStyleMenu,informationMenu;

private JMenuItem newGameItem,setBlockColorItem,setBgColorItem,

turnHardItem,turnEasyItem,exitItem;

private JMenuItem playItem,pauseItem,resumeItem,stopItem;

private JRadioButtonMenuItem windowsRadioItem,motifRadioItem,metalRadioItem;

private JMenuItem authorItem,helpItem;

private ButtonGroup buttonGroup;

/*

构造函数

*/

public RussiaBlocksGame(String title)

{

super(title);

setSize(300,400);

Dimension scrSize=Toolkit.getDefaultToolkit().getScreenSize();

setLocation((scrSize.width-getSize().width)/2,(scrSize.height-getSize().height)/2);

createMenu();

Container container=getContentPane();

container.setLayout(new BorderLayout());

canvas = GameCanvas.getCanvasInstance();

controlPanel = new ControlPanel(this);

container.add(canvas,BorderLayout.CENTER);

container.add(controlPanel,BorderLayout.EAST);

addWindowListener(

new WindowAdapter()

{

public void windowClosing(WindowEvent event)

{

stopGame();

System.exit(0);

}

}

);

addComponentListener(

new ComponentAdapter()

{

public void componentResized(ComponentEvent event)

{

canvas.fanning();

}

}

);

canvas.fanning();

setVisible(true);

}

/*

判断游戏是否正在进行

*/

public boolean isPlaying()

{

return playing;

}

/*

* 开始游戏并设置按钮和菜单项的可用性

*/

public void playGame()

{

play();

controlPanel.setPlayButtonEnabled(false);

playItem.setEnabled(false);

}

/*

* 暂停游戏

*/

public void pauseGame()

{

if(block != null) block.pauseMove();

controlPanel.setPauseButtonLabel(false);

pauseItem.setEnabled(false);

resumeItem.setEnabled(true);

}

/*

* 从暂停中恢复游戏

*/

public void resumeGame()

{

if(block != null) block.resumeMove();

controlPanel.setPauseButtonLabel(true);

pauseItem.setEnabled(true);

resumeItem.setEnabled(false);

}

/*

* 停止游戏

*/

public void stopGame()

{

if(block != null) block.stopMove();

playing = false;

controlPanel.setPlayButtonEnabled(true);

controlPanel.setPauseButtonLabel(true);

playItem.setEnabled(true);

}

/*

* 得到当前级别

*/

public int getLevel()

{

return controlPanel.getLevel();

}

/*

* 设置当前级别,并更新控制面板的显示

*/

public void setLevel(int level)

{

if(level>0&&level<11)

controlPanel.setLevel(level);

}

/*

* 得到当前总分数

*/

public int getScore()

{

if(canvas != null)

return score;

return 0;

}

/*

* 得到本级得分

*/

public int getCurLevelScore()

{

if(canvas != null)

return curLevelScore;

return 0;

}

/*

* 更新等级

*/

public void levelUpdate()

{

int curLevel = getLevel();

if(curLevel < MAX_LEVEL && curLevelScore >= PER_LEVEL_SCORE)

{

setLevel(curLevel + 1);

curLevelScore -= PER_LEVEL_SCORE;

}

}

/*

* 获得当前得方块

*/

public RussiaBlock getCurBlock() {

return block;

}

/*

* 开始游戏

*/

private void play()

{

playing=true;

Thread thread = new Thread(new Game());

thread.start();

reset();

}

/*

* 重置

*/

private void reset()

{

controlPanel.reset();

canvas.reset();

score = 0;

curLevelScore = 0;

}

/*

* 宣告游戏结束

*/

private void reportGameOver()

{

JOptionPane.showMessageDialog(this,”Game over!”);

}

/*

* 创建菜单

*/

private void createMenu()

{

gameMenu = new JMenu(“Game”);

newGameItem = new JMenuItem(“New Game”);

setBlockColorItem = new JMenuItem(“Set Block Color…”);

setBgColorItem = new JMenuItem(“Set BackGround Color…”);

turnHardItem = new JMenuItem(“Turn Harder”);

turnEasyItem = new JMenuItem(“Turn Easily”);

exitItem = new JMenuItem(“Exit”);

gameMenu.add(newGameItem);

gameMenu.add(setBlockColorItem);

gameMenu.add(setBgColorItem);

gameMenu.add(turnHardItem);

gameMenu.add(turnEasyItem);

gameMenu.add(exitItem);

/*www.panmum.com 转载请告知*/

controlMenu = new JMenu(“Control”);

playItem = new JMenuItem(“Play”);

pauseItem = new JMenuItem(“Pause”);

resumeItem = new JMenuItem(“Resume”);

stopItem = new JMenuItem(“Stop”);

controlMenu.add(playItem);

controlMenu.add(pauseItem);

controlMenu.add(resumeItem);

controlMenu.add(stopItem);

windowStyleMenu = new JMenu(“WindowStyle”);

buttonGroup = new ButtonGroup();

windowsRadioItem = new JRadioButtonMenuItem(“Windows”);

motifRadioItem = new JRadioButtonMenuItem(“Motif”);

metalRadioItem = new JRadioButtonMenuItem(“Mentel”,true);

windowStyleMenu.add(windowsRadioItem);

buttonGroup.add(windowsRadioItem);

windowStyleMenu.add(motifRadioItem);

buttonGroup.add(motifRadioItem);

windowStyleMenu.add(metalRadioItem);

buttonGroup.add(metalRadioItem);

informationMenu = new JMenu(“Information”);

authorItem = new JMenuItem(“Author:Fuliang”);

helpItem = new JMenuItem(“Help”);

informationMenu.add(authorItem);

informationMenu.add(helpItem);

bar = new JMenuBar();

bar.add(gameMenu);

bar.add(controlMenu);

bar.add(windowStyleMenu);

bar.add(informationMenu);

addActionListenerToMenu();

setJMenuBar(bar);

}

/*

添加菜单响应

*/

private void addActionListenerToMenu()

{

newGameItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

stopGame();

reset();

setLevel(DEFAULT_LEVEL);

}

});

setBlockColorItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

Color newBlockColor =

JColorChooser.showDialog(RussiaBlocksGame.this,

“Set color for block”, canvas.getBlockColor());

if (newBlockColor != null)

canvas.setBlockColor(newBlockColor);

}

});

setBgColorItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

Color newBgColor =

JColorChooser.showDialog(RussiaBlocksGame.this,”Set color for block”,

canvas.getBgColor());

if (newBgColor != null)

canvas.setBgColor(newBgColor);

}

});

/www.oksousou.com 转载请告知/

turnHardItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

int curLevel = getLevel();

if (curLevel < MAX_LEVEL) setLevel(curLevel + 1);

}

});

turnEasyItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

int curLevel = getLevel();

if (curLevel > 1) setLevel(curLevel – 1);

}

});

exitItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

System.exit(0);

}

});

playItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

playGame();

}

});

pauseItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

pauseGame();

}

});

resumeItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

resumeGame();

}

});

stopItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

stopGame();

}

});

windowsRadioItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

String plaf = “com.sun.java.swing.plaf.windows.WindowsLookAndFeel”;

setWindowStyle(plaf);

canvas.fanning();

controlPanel.fanning();

}

});

motifRadioItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

String plaf = “com.sun.java.swing.plaf.motif.MotifLookAndFeel”;

setWindowStyle(plaf);

canvas.fanning();

controlPanel.fanning();;

}

});

metalRadioItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

String plaf = “javax.swing.plaf.metal.MetalLookAndFeel”;

setWindowStyle(plaf);

canvas.fanning();

controlPanel.fanning();

}

});

}

/*

* 设定窗口风格

*/

private void setWindowStyle(String plaf)

{

try {

UIManager.setLookAndFeel(plaf);

SwingUtilities.updateComponentTreeUI(this);

} catch (Exception e) {

e.printStackTrace();

}

}

/www.quzhuanpan.com 转载请告知/

private class Game implements Runnable

{

/*

(non-Javadoc)

@see java.lang.Runnable#run()

游戏线程的run函数

*/

public void run()

{

int col=(int)(Math.random()*(canvas.getCols()-3));

style=RussiaBlock.STYLES(int)(Math.random()*RussiaBlock.BLOCK_KIND_NUMBER);

while (playing) {

if (block != null) { //第一次循环时,block为空

if (block.isAlive()) {

try {

Thread.sleep(100);

} catch (InterruptedException ie) {

ie.printStackTrace();

}

continue;

}

}

checkFullLine();

if (isGameOver()) { //检查游戏是否应该结束了

playItem.setEnabled(true);

pauseItem.setEnabled(true);

resumeItem.setEnabled(false);

controlPanel.setPlayButtonEnabled(true);

controlPanel.setPauseButtonLabel(true);

reportGameOver();

return;

}

block = new RussiaBlock(-1, col, getLevel(),style);

block.start();

col=(int)(Math.random()*(canvas.getCols()-3));

style=RussiaBlock.STYLES(int)(Math.random()*RussiaBlock.BLOCK_KIND_NUMBER);

controlPanel.setBlockStyle(style);

}

}

/*

判断是否能消去整行

*/

public void checkFullLine()

{

for (int i = 0; i < canvas.getRows(); i++) {

int row = -1;

boolean fullLineColorBox = true;

for (int j = 0; j < canvas.getCols(); j++) {

if (!canvas.getBox(i, j).isColorBox()) {

fullLineColorBox = false;

break;

}

}

if (fullLineColorBox) {

curLevelScore += PER_LINE_SCORE;

score += PER_LINE_SCORE;

row = i–;

canvas.removeLine(row);

}

}

}

/*

判断游戏是否结束

*/

private boolean isGameOver() {

for (int i = 0; i < canvas.getCols(); i++) {

RussiaBox box = canvas.getBox(0, i);

if (box.isColorBox()) return true;

}

return false;

}

}

public static void main(String[] args)

{

new RussiaBlocksGame(“Russia Blocks Game”);

}

}

package russia;

/*

*虚拟的单个方格类,控制方格的颜色

*/

public class RussiaBox implements Cloneable

{

private boolean isColor;

public RussiaBox(boolean isColor)

{

this.isColor = isColor;

}

/*

*设置颜色

*/

public void setColor(boolean isColor)

{

this.isColor=isColor;

}

/*

*返回颜色

*/

/www.oksousou.com 转载请告知/

public boolean isColorBox()

{

return isColor;

}

/*

@see java.lang.Object#clone()

*/

public Object clone()

{

Object o = null;

try

{

o=super.clone();

}catch(CloneNotSupportedException e)

{

e.printStackTrace();

}

return o;

}

}

今天的文章俄罗斯方块英文JAVA版下载_俄罗斯方块java源代码完美版分享到此就结束了,感谢您的阅读,如果确实帮到您,您可以动动手指转发给其他人。

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