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🎓 web前端期末大作业: 【📚HTML5网页期末作业 (1000套) 】
🧡 程序员有趣的告白方式:【💌HTML七夕情人节表白网页制作 (125套) 】
七夕来袭!是时候展现专属于程序员的浪漫了!你打算怎么给心爱的人表达爱意?鲜花礼物?代码表白?还是创意DIY?或者…无论那种形式,快来秀我们一脸吧!
二、📚网站介绍
📒网站文件方面:html网页结构文件、css网页样式文件、js网页特效文件、images网页图片文件;
📙网页编辑方面:可使用任意HTML编辑软件(如:Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++
等任意html编辑软件进行运行及修改编辑等操作)。
其中:
(1)📜html文件包含:其中index.html是首页、其他html为二级页面;
(2)📑 css文件包含:css全部页面样式,3D动态效果,雪花飘落等等
(3)📄 js文件包含:页面炫酷效果实现
三、🔗网站效果
▶️1.视频演示
114 全屏3D相册
🧩 2.图片演示
四、💒 网站代码
🧱HTML结构代码
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>3D Image album</title>
<style type="text/css"> html {
overflow: hidden; -ms-touch-action: none; -ms-content-zooming: none; } body {
position: absolute; margin: 0px; padding: 0px; background: #fff; width: 100%; height: 100%; } #canvas {
position: absolute; width: 100%; height: 100%; background: #fff; } </style>
<script type="text/javascript" src="js/ge1doot.js"></script>
<script type="text/javascript"> /* * ============================================================== * CANVAS 3D experiment - * http://www.dhteumeuleu.com/ * Author Gerard Ferrandez - 7 June 2010 * ------------------------------------------------------------ * GFX: Vieeto Voom - http://www.flickr.com/photos/vieeto_voom/ * ------------------------------------------------------------ * Javascript released under the MIT license * http://www.dhteumeuleu.com/LICENSE.html * Last updated: 12 Dec 2012 * =============================================================== */ "use strict"; (function() {
/* ==== definitions ==== */ var diapo = [], layers = [], ctx, pointer, scr, camera, light, fps = 0, quality = [1, 2], // ---- poly constructor ---- Poly = function(parent, face) {
this.parent = parent; this.ctx = ctx; this.color = face.fill || false; this.points = []; if (!face.img) {
// ---- create points ---- for (var i = 0; i < 4; i++) {
this.points[i] = new ge1doot.transform3D.Point( parent.pc.x + (face.x[i] * parent.normalZ) + (face.z[i] * parent.normalX), parent.pc.y + face.y[i], parent.pc.z + (face.x[i] * parent.normalX) + (-face.z[i] * parent.normalZ) ); } this.points[3].next = false; } }, // ---- diapo constructor ---- Diapo = function(path, img, structure) {
// ---- create image ---- this.img = new ge1doot.transform3D.Image( this, path + img.img, 1, {
isLoaded: function(img) {
img.parent.isLoaded = true; img.parent.loaded(img); } } ); this.visible = false; this.normalX = img.nx; this.normalZ = img.nz; // ---- point center ---- this.pc = new ge1doot.transform3D.Point(img.x, img.y, img.z); // ---- target positions ---- this.tx = img.x + (img.nx * Math.sqrt(camera.focalLength) * 20); this.tz = img.z - (img.nz * Math.sqrt(camera.focalLength) * 20); // ---- create polygons ---- this.poly = []; for (var i = -1, p; p = structure[++i];) {
layers[i] = (p.img === true ? 1 : 2); this.poly.push( new Poly(this, p) ); } }, // ---- init section ---- init = function(json) {
// draw poly primitive Poly.prototype.drawPoly = ge1doot.transform3D.drawPoly; // ---- init screen ---- scr = new ge1doot.Screen({
container: "canvas" }); ctx = scr.ctx; scr.resize(); // ---- init pointer ---- pointer = new ge1doot.Pointer({
tap: function() {
if (camera.over) {
if (camera.over === camera.target.elem) {
// ---- return to the center ---- camera.target.x = 0; camera.target.z = 0; camera.target.elem = false; } else {
// ---- goto diapo ---- camera.target.elem = camera.over; camera.target.x = camera.over.tx; camera.target.z = camera.over.tz; // ---- adapt tesselation level to distance ---- for (var i = 0, d; d = diapo[i++];) {
var dx = camera.target.x - d.pc.x; var dz = camera.target.z - d.pc.z; var dist = Math.sqrt(dx * dx + dz * dz); var lev = (dist > 1500) ? quality[0] : quality[1]; d.img.setLevel(lev); } } } } }); // ---- init camera ---- camera = new ge1doot.transform3D.Camera({
focalLength: Math.sqrt(scr.width) * 10, easeTranslation: 0.025, easeRotation: 0.06, disableRz: true }, {
move: function() {
this.over = false; // ---- rotation ---- if (pointer.isDraging) {
this.target.elem = false; this.target.ry = -pointer.Xi * 0.01; this.target.rx = (pointer.Y - scr.height * 0.5) / (scr.height * 0.5); } else {
if (this.target.elem) {
this.target.ry = Math.atan2( this.target.elem.pc.x - this.x, this.target.elem.pc.z - this.z ); } } this.target.rx *= 0.9; } }); camera.z = -10000; camera.py = 0; // ---- create images ---- for (var i = 0, img; img = json.imgdata[i++];) {
diapo.push( new Diapo( json.options.imagesPath, img, json.structure ) ); } // ---- start engine ---- >>> setInterval(function() {
quality = (fps > 50) ? [2, 3] : [1, 2]; fps = 0; }, 1000); run(); }, // ---- main loop ---- run = function() {
// ---- clear screen ---- ctx.clearRect(0, 0, scr.width, scr.height); // ---- camera ---- camera.move(); // ---- draw layers ---- for (var k = -1, l; l = layers[++k];) {
light = false; for (var i = 0, d; d = diapo[i++];) {
(l === 1 && d.draw()) || (d.visible && d.poly[k].draw()); } } // ---- cursor ---- if (camera.over && !pointer.isDraging) {
scr.setCursor("pointer"); } else {
scr.setCursor("move"); } // ---- loop ---- fps++; requestAnimFrame(run); }; /* ==== prototypes ==== */ Poly.prototype.draw = function() {
// ---- color light ---- var c = this.color; if (c.light || !light) {
var s = c.light ? this.parent.light : 1; // ---- rgba color ---- light = "rgba(" + Math.round(c.r * s) + "," + Math.round(c.g * s) + "," + Math.round(c.b * s) + "," + (c.a || 1) + ")"; ctx.fillStyle = light; } // ---- paint poly ---- if (!c.light || this.parent.light < 1) {
// ---- projection ---- for ( var i = 0; this.points[i++].projection(); ); this.drawPoly(); ctx.fill(); } } /* ==== image onload ==== */ Diapo.prototype.loaded = function(img) {
// ---- create points ---- var d = [-1, 1, 1, -1, 1, 1, -1, -1]; var w = img.texture.width * 0.5; var h = img.texture.height * 0.5; for (var i = 0; i < 4; i++) {
img.points[i] = new ge1doot.transform3D.Point( this.pc.x + (w * this.normalZ * d[i]), this.pc.y + (h * d[i + 4]), this.pc.z + (w * this.normalX * d[i]) ); } } /* ==== images draw ==== */ Diapo.prototype.draw = function() {
// ---- visibility ---- this.pc.projection(); if (this.pc.Z > -(camera.focalLength >> 1) && this.img.transform3D(true)) {
// ---- light ---- this.light = 0.5 + Math.abs(this.normalZ * camera.cosY - this.normalX * camera.sinY) * 0.6; // ---- draw image ---- this.visible = true; this.img.draw(); // ---- test pointer inside ---- if (pointer.hasMoved || pointer.isDown) {
if ( this.img.isPointerInside( pointer.X, pointer.Y ) ) camera.over = this; } } else this.visible = false; return true; } return {
// --- load data ---- load: function(data) {
window.addEventListener('load', function() {
ge1doot.loadJS( "js/imageTransform3D.js", init, data ); }, false); } } })().load({
imgdata: [ // north {
img: 'imgs/1.jpg', x: -1000, y: 0, z: 1500, nx: 0, nz: 1 }, {
img: 'imgs/2.jpg', x: 0, y: 0, z: 1500, nx: 0, nz: 1 }, {
img: 'imgs/3.jpg', x: 1000, y: 0, z: 1500, nx: 0, nz: 1 }, // east {
img: 'imgs/4.jpg', x: 1500, y: 0, z: 1000, nx: -1, nz: 0 }, {
img: 'imgs/5.jpg', x: 1500, y: 0, z: 0, nx: -1, nz: 0 }, {
img: 'imgs/6.jpg', x: 1500, y: 0, z: -1000, nx: -1, nz: 0 }, // south {
img: 'imgs/7.jpg', x: 1000, y: 0, z: -1500, nx: 0, nz: -1 }, {
img: 'imgs/8.jpg', x: 0, y: 0, z: -1500, nx: 0, nz: -1 }, {
img: 'imgs/9.jpg', x: -1000, y: 0, z: -1500, nx: 0, nz: -1 }, // west {
img: 'imgs/10.jpg', x: -1500, y: 0, z: -1000, nx: 1, nz: 0 }, {
img: 'imgs/11.jpg', x: -1500, y: 0, z: 0, nx: 1, nz: 0 }, {
img: 'imgs/12.jpg', x: -1500, y: 0, z: 1000, nx: 1, nz: 0 } ], structure: [{
// wall fill: {
r: 255, g: 255, b: 255, light: 1 }, x: [-1001, -490, -490, -1001], z: [-500, -500, -500, -500], y: [500, 500, -500, -500] }, {
// wall fill: {
r: 255, g: 255, b: 255, light: 1 }, x: [-501, 2, 2, -500], z: [-500, -500, -500, -500], y: [500, 500, -500, -500] }, {
// wall fill: {
r: 255, g: 255, b: 255, light: 1 }, x: [0, 502, 502, 0], z: [-500, -500, -500, -500], y: [500, 500, -500, -500] }, {
// wall fill: {
r: 255, g: 255, b: 255, light: 1 }, x: [490, 1002, 1002, 490], z: [-500, -500, -500, -500], y: [500, 500, -500, -500] }, {
// shadow fill: {
r: 0, g: 0, b: 0, a: 0.2 }, x: [-420, 420, 420, -420], z: [-500, -500, -500, -500], y: [150, 150, -320, -320] }, {
// shadow fill: {
r: 0, g: 0, b: 0, a: 0.2 }, x: [-20, 20, 20, -20], z: [-500, -500, -500, -500], y: [250, 250, 150, 150] }, {
// shadow fill: {
r: 0, g: 0, b: 0, a: 0.2 }, x: [-20, 20, 20, -20], z: [-500, -500, -500, -500], y: [-320, -320, -500, -500] }, {
// shadow fill: {
r: 0, g: 0, b: 0, a: 0.2 }, x: [-20, 20, 10, -10], z: [-500, -500, -100, -100], y: [-500, -500, -500, -500] }, {
// base fill: {
r: 32, g: 32, b: 32 }, x: [-50, 50, 50, -50], z: [-150, -150, -50, -50], y: [-500, -500, -500, -500] }, {
// support fill: {
r: 16, g: 16, b: 16 }, x: [-10, 10, 10, -10], z: [-100, -100, -100, -100], y: [300, 300, -500, -500] }, {
// frame fill: {
r: 255, g: 255, b: 255 }, x: [-320, -320, -320, -320], z: [0, -20, -20, 0], y: [-190, -190, 190, 190] }, {
// frame fill: {
r: 255, g: 255, b: 255 }, x: [320, 320, 320, 320], z: [0, -20, -20, 0], y: [-190, -190, 190, 190] }, {
img: true }, {
// ceilingLight fill: {
r: 255, g: 128, b: 0 }, x: [-50, 50, 50, -50], z: [450, 450, 550, 550], y: [500, 500, 500, 500] }, {
// groundLight fill: {
r: 255, g: 128, b: 0 }, x: [-50, 50, 50, -50], z: [450, 450, 550, 550], y: [-500, -500, -500, -500] } ], options: {
imagesPath: "" } }); </script>
</head>
<body>
<canvas id="canvas">你的浏览器不支持HTML5画布技术,请使用谷歌浏览器。</canvas>
</body>
</html>
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