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^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SIcon^STellMeWhen_Group2_Icon2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnIconHide ^SInfinite^B ^t^Sn^N1 ^t^SCustomTex^S82926 ^SFakeHidden^B ^SShowTimer^B ^t^N15^T ^SType^Sbuff ^SName^S准备、就绪、瞄准... ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^Sn^N1 ^t^SCustomTex^S82925 ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N17^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S击杀命令 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S34026 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^SUnAlpha^N0.5 ^SUseActvtnOverlay^B ^t^N18^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon20 ^N2^STellMeWhen_Group2_Icon19 ^t^SEnabled^B ^SFakeHidden^B ^t^N19^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S爆裂射击 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SCustomTex^S53301 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^SUnAlpha^N0.5 ^SUseActvtnOverlay^B ^t^N20^T ^SType^Sbuff ^SName^S蓄势待发 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SCustomTex^S56453 ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N21^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S奇美拉射击 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S53209 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^SUnAlpha^N0.5 ^SUseActvtnOverlay^B ^t^N23^T ^SType^Sbuff ^SName^S急速射击 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^Sn^N1 ^t^SCustomTex^S3045 ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N24^T ^SType^Scooldown ^SName^S急速射击 ^SShowTimerTextnoOCC^B ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S3045 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N25^T ^SType^Sbuff ^SName^S兽劈斩 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^STREE ^SLevel^N1 ^t^Sn^N2 ^t^SCustomTex^S ^SUnit^Spet ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N26^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SUnAlpha^N0.75 ^SName^S黑蚀箭 ^SShowTimerTextnoOCC^B ^SShowWhen^N3 ^SCustomTex^S3674 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SPeriod^N0.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N3^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SPeriod^N0.5 ^SValue^N100 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnAlphaDec ^SInfinite^B ^SMagnitude^N3 ^t^N4^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SDuration^N2 ^SMagnitude^N2 ^SValue^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^t^N5^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SValue^N2 ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S> ^t^Sn^N5 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^STREE ^SLevel^N3 ^t^Sn^N2 ^t^SHideIfNoUnits^B ^t^N31^T ^SType^Sicd ^SName^S迅敏:115 ^SShowTimerTextnoOCC^B ^SUnAlpha^N0.5 ^SShowWhen^N3 ^SCustomTex^S ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SBUFFDUR ^SName^S ^t^Sn^N2 ^t^t^N32^T ^SType^Sbuff ^SName^S迅敏 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SCustomTex^S ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^t^SName^S专精技能 ^t^N3^T ^SPoint^T ^Sy^N-60 ^Sx^N-100 ^t^SScale^N1.1 ^SRows^N4 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N2 ^SIcons^T ^N3^T ^SType^Sbuff ^SName^S爆裂领主的毁灭瞄准镜 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SCustomTex^S ^SEnabled^B ^SShowTimer^B ^t^N4^T ^SType^Sbuff ^SName^SBurstHaste ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^t^Sn^N1 ^t^SShowTimer^B ^SEnabled^B ^t^N5^T ^SType^Sbuff ^SName^S凶恶;~`凶暴;~`不息敏捷 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimer^B ^t^N6^T ^SType^Sbuff ^SName^S ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SCustomTex^S ^SEnabled^B ^SShowTimer^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon31 ^N2^STellMeWhen_Group2_Icon32 ^t^SEnabled^B ^t^N8^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon1 ^N2^STellMeWhen_Group2_Icon5 ^t^SEnabled^B ^t^t^SName^S触发增益 ^t^N4^T ^SPoint^T ^Sy^N10 ^Sx^N120 ^t^SScale^N1.5 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N5 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SUnAlpha^N0.75 ^SName^S毒蛇钉刺 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SPeriod^N0.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N3^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SPeriod^N0.5 ^SValue^N100 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnAlphaDec ^SInfinite^B ^SMagnitude^N3 ^t^N4^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SDuration^N4 ^SMagnitude^N2 ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^t^N5^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SValue^N4 ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S> ^t^Sn^N5 ^t^SShowWhen^N3 ^SCustomTex^S ^SShowTimer^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SHideIfNoUnits^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon26 ^N2^STellMeWhen_Group2_Icon25 ^t^SEnabled^B ^t^t^SName^S减益状态 ^t^N5^T ^SPoint^T ^Sy^N-50 ^Sx^N30 ^t^SScale^N1.5 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N3 ^STree2^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S稳固射击 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SFOCUS ^SOperator^S<= ^SLevel^N30 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SShowTimer^B ^t^N2^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S雄鹰守护;~`钢鹰守护 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SShowWhen^N1 ^SCustomTex^S13165 ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SName^S治疗宠物 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SShowWhen^N1 ^SCustomTex^S136 ^SUnit^Spet ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N75 ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^Sn^N3 ^t^t^t^SName^S集中&守护检查 ^t^t^SVersion^N62602 ^t^N62602^S~`~| ^Sprofile^S紫杉铃 ^^
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