2025年Odin Inspector 系列教程 — Custom Value Drawer Attribute

Odin Inspector 系列教程 — Custom Value Drawer AttributeCustom Value Drawer Attribute 特性 允许用户自定义一个绘制方法 字段将以自定的绘制方式展示在 Inspector 中 非常灵活 含有 Label 和不含有 Label 的字段 CustomValueD HaveLabelNam public string HaveLabelNam

Custom Value Drawer Attribute 特性,允许用户自定义一个绘制方法,字段将以自定的绘制方式展示在Inspector中,非常灵活。
含有Label和不含有Label的字段
    [CustomValueDrawer("HaveLabelNameFunction")]
public string HaveLabelName;
[CustomValueDrawer("NoLabelNameFunction")]
public string NoLabelName;

public string HaveLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(tempName);
}
public string NoLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(label,tempName);
}
绘制Slider滑动条
    public float Max = 100, Min = 0;

[CustomValueDrawer("MyStaticCustomDrawerStatic")]
public float CustomDrawerStatic;
private static float MyStaticCustomDrawerStatic(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, 0f, 10f);
}

[CustomValueDrawer("MyStaticCustomDrawerInstance")]
public float CustomDrawerInstance;

private float MyStaticCustomDrawerInstance(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, this.Min, this.Max);
}

[CustomValueDrawer("MyStaticCustomDrawerArray")]
public float[] CustomDrawerArray = new float[] { 3f, 5f, 6f };


private float MyStaticCustomDrawerArray(float value, GUIContent label)
{
return EditorGUILayout.Slider(value, this.Min, this.Max);
}
完整示例代码
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;

public class CustomValueDrawerExample : MonoBehaviour
{
public float Max = 100, Min = 0;

[CustomValueDrawer("MyStaticCustomDrawerStatic")]
public float CustomDrawerStatic;
private static float MyStaticCustomDrawerStatic(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, 0f, 10f);
}

[CustomValueDrawer("MyStaticCustomDrawerInstance")]
public float CustomDrawerInstance;

private float MyStaticCustomDrawerInstance(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, this.Min, this.Max);
}

[CustomValueDrawer("MyStaticCustomDrawerArray")]
public float[] CustomDrawerArray = new float[] { 3f, 5f, 6f };


private float MyStaticCustomDrawerArray(float value, GUIContent label)
{
return EditorGUILayout.Slider(value, this.Min, this.Max);
}

[CustomValueDrawer("HaveLabelNameFunction")]
public string HaveLabelName;
[CustomValueDrawer("NoLabelNameFunction")]
public string NoLabelName;

public string HaveLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(tempName);
}
public string NoLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(label,tempName);
}
}

----

编程小号
上一篇 2025-01-16 18:21
下一篇 2025-01-16 18:11

相关推荐

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 举报,一经查实,本站将立刻删除。
如需转载请保留出处:https://bianchenghao.cn/hz/148891.html