C# 鼠标全局钩子

C# 鼠标全局钩子//////鼠标全局钩子///publicclassMouseHook{privateconstintWM_MOUSEMOVE=0x200;privateconstintWM_LBUTTONDOWN=0x201;privateconstintWM_RBUTTONDO

/// <summary>
    /// 鼠标全局钩子
    /// </summary>
    public class MouseHook
    {
        private const int WM_MOUSEMOVE   = 0x200;
        private const int WM_LBUTTONDOWN = 0x201;
        private const int WM_RBUTTONDOWN = 0x204;
        private const int WM_MBUTTONDOWN = 0x207;
        private const int WM_LBUTTONUP   = 0x202;
        private const int WM_RBUTTONUP   = 0x205;
        private const int WM_MBUTTONUP   = 0x208;
        private const int WM_LBUTTONDBLCLK = 0x203;
        private const int WM_RBUTTONDBLCLK = 0x206;
        private const int WM_MBUTTONDBLCLK = 0x209;

        /// <summary>
        /// 点
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public class POINT
        {
            public int x;
            public int y;
        }

        /// <summary>
        /// 钩子结构体
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public class MouseHookStruct
        {
            public POINT pt;
            public int hWnd;
            public int wHitTestCode;
            public int dwExtraInfo;
        }

        public const int WH_MOUSE_LL = 14; // mouse hook constant

        // 装置钩子的函数
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);

        // 卸下钩子的函数
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);

        // 下一个钩挂的函数
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);

        // 全局的鼠标事件
        public event MouseEventHandler OnMouseActivity;

        // 钩子回调函数
        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);

        // 声明鼠标钩子事件类型
        private HookProc   _mouseHookProcedure; 
        private static int _hMouseHook = 0; // 鼠标钩子句柄
        
        /// <summary>
        /// 构造函数
        /// </summary>
        public MouseHook()
        {

        }
        
        /// <summary>
        /// 析构函数
        /// </summary>
        ~MouseHook()
        {
            Stop();
        }

        /// <summary>
        /// 启动全局钩子
        /// </summary>
        public void Start()
        {
            // 安装鼠标钩子
            if (_hMouseHook == 0)
            {
                // 生成一个HookProc的实例.
                _mouseHookProcedure = new HookProc(MouseHookProc);

                _hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, _mouseHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);

                //如果装置失败停止钩子
                if (_hMouseHook == 0)
                {
                    Stop();
                    throw new Exception("SetWindowsHookEx failed.");
                }
            }
        }

        /// <summary>
        /// 停止全局钩子
        /// </summary>
        public void Stop()
        {
            bool retMouse = true;

            if (_hMouseHook != 0)
            {
                retMouse    = UnhookWindowsHookEx(_hMouseHook);
                _hMouseHook = 0;
            }

            // 如果卸下钩子失败
            if (!(retMouse)) 
                throw new Exception("UnhookWindowsHookEx failed.");
        }

        /// <summary>
        /// 鼠标钩子回调函数
        /// </summary>
        private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            // 如果正常运行并且用户要监听鼠标的消息
            if ((nCode >= 0) && (OnMouseActivity != null))
            {
                MouseButtons button = MouseButtons.None;
                int clickCount = 0;

                switch (wParam)
                {
                    case WM_LBUTTONDOWN:
                        button = MouseButtons.Left;
                        clickCount = 1;
                        break;
                    case WM_LBUTTONUP:
                        button = MouseButtons.Left;
                        clickCount = 1;
                        break;
                    case WM_LBUTTONDBLCLK:
                        button = MouseButtons.Left;
                        clickCount = 2;
                        break;
                    case WM_RBUTTONDOWN:
                        button = MouseButtons.Right;
                        clickCount = 1;
                        break;
                    case WM_RBUTTONUP:
                        button = MouseButtons.Right;
                        clickCount = 1;
                        break;
                    case WM_RBUTTONDBLCLK:
                        button = MouseButtons.Right;
                        clickCount = 2;
                        break;
                }

                // 从回调函数中得到鼠标的信息
                MouseHookStruct MyMouseHookStruct = (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
                MouseEventArgs e = new MouseEventArgs(button, clickCount, MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y, 0);

                // 如果想要限制鼠标在屏幕中的移动区域可以在此处设置
                // 后期需要考虑实际的x、y的容差
                if(!Screen.PrimaryScreen.Bounds.Contains(e.X, e.Y))
                {
                    //return 1;
                }

                OnMouseActivity(this, e);
            }

            // 启动下一次钩子
            return CallNextHookEx(_hMouseHook, nCode, wParam, lParam);
        }
    }

今天的文章C# 鼠标全局钩子分享到此就结束了,感谢您的阅读。

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