Configuration 变更时Activity的生命周期探究

Configuration 变更时Activity的生命周期探究调用ActivityManagerService#ensureConfigAndVisibilityAfterUpdate()确保给定的activity使用的是当前配置。如果返回true表示activity未被重启,否则让该activity destroyed以适配当前配置。 …

Configuration changed事件传递流程

当设备配置发生变更时,系统会调用AMS的updateConfiguration()方法,来通知AMS处理configuration changed事件,ActivityManagerService#updateConfiguration()源码如下:

public boolean updateConfiguration(Configuration values) {
    // ... 省略一段代码
    synchronized(this) {
        // ... 省略一段代码
        try {
            if (values != null) {
                Settings.System.clearConfiguration(values);
            }
            updateConfigurationLocked(values, null, false, false /* persistent */,
                    UserHandle.USER_NULL, false /* deferResume */,
                    mTmpUpdateConfigurationResult);
            return mTmpUpdateConfigurationResult.changes != 0;
        } finally {
            Binder.restoreCallingIdentity(origId);
        }
    }
}	

可以看到ActivityManagerService#updateConfiguration()内部调用了ActivityManagerService#updateConfigurationLocked(),该方法一共做了两件事:

  1. 调用ActivityManagerService#updateGlobalConfigurationLocked()更新当前配置信息
  2. 调用ActivityManagerService#ensureConfigAndVisibilityAfterUpdate()确保给定的activity使用的是当前配置。如果返回true表示activity未被重启,否则让该activity destroyed以适配当前配置。

ActivityManagerService#ensureConfigAndVisibilityAfterUpdate()的源码如下:

    private boolean ensureConfigAndVisibilityAfterUpdate(ActivityRecord starting, int changes) {
        boolean kept = true;
        // 获取当前拥有焦点的activity
        final ActivityStack mainStack = mStackSupervisor.getFocusedStack();
        // mainStack is null during startup.
        if (mainStack != null) {
            if (changes != 0 && starting == null) {
                // If the configuration changed, and the caller is not already
                // in the process of starting an activity, then find the top
                // activity to check if its configuration needs to change.
                starting = mainStack.topRunningActivityLocked();
            }

            if (starting != null) {
                // 关键代码
                kept = starting.ensureActivityConfiguration(changes,
                        false /* preserveWindow */);
                // And we need to make sure at this point that all other activities
                // are made visible with the correct configuration.
                mStackSupervisor.ensureActivitiesVisibleLocked(starting, changes,
                        !PRESERVE_WINDOWS);
            }
        }

        return kept;
    }

这里可以看到,真正完成Activity配置更新的是ActivityRecord#ensureActivityConfiguration()方法,该方法内部调用了它的重载方法,其源码如下:

boolean ensureActivityConfiguration(int globalChanges, boolean preserveWindow,
            boolean ignoreStopState) {
        final ActivityStack stack = getStack();
        // 如果马上就会再次调用updateConfiguration(),则忽略本次修改,交由下次处理,节省时间
        if (stack.mConfigWillChange) {
            if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG_CONFIGURATION,
                    "Skipping config check (will change): " + this);
            return true;
        }

        // We don't worry about activities that are finishing.
        // 如果当前activity已经finish则忽略
        if (finishing) {
            if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG_CONFIGURATION,
                    "Configuration doesn't matter in finishing " + this);
            stopFreezingScreenLocked(false);
            return true;
        }
        // ...省略一段代码
        if (mState == INITIALIZING) {
            // No need to relaunch or schedule new config for activity that hasn't been launched
            // yet. We do, however, return after applying the config to activity record, so that
            // it will use it for launch transaction.
            if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG_CONFIGURATION,
                    "Skipping config check for initializing activity: " + this);
            return true;
        }

        if (shouldRelaunchLocked(changes, mTmpConfig) || forceNewConfig) {
            // Aha, the activity isn't handling the change, so DIE DIE DIE.
            configChangeFlags |= changes;
            startFreezingScreenLocked(app, globalChanges);
            forceNewConfig = false;
            preserveWindow &= isResizeOnlyChange(changes);
            if (app == null || app.thread == null) {
                // ...省略log代码
                // 如果app不在托管状态,则仅销毁当前activity
                stack.destroyActivityLocked(this, true, "config");
            } else if (mState == PAUSING) {
                // ...省略log代码
                // 如果当前activity处于PAUSING状态,则标记其需要重启,等到PAUSING后reLaunch
                deferRelaunchUntilPaused = true;
                preserveWindowOnDeferredRelaunch = preserveWindow;
                return true;
            } else if (mState == RESUMED) {
                // ...省略一段代码
                // 如果当前activity处于RESUMED状态,则重启后需要恢复到RESUMED状态
                relaunchActivityLocked(true /* andResume */, preserveWindow);
            } else {
                // ...省略log代码
                relaunchActivityLocked(false /* andResume */, preserveWindow);
            }
            // activity自行处理了configuration changed,无需重启
            return false;
        }
        // Activity可以自己处理配置变更则走这里
        if (displayChanged) {
            scheduleActivityMovedToDisplay(newDisplayId, newMergedOverrideConfig);
        } else {
            scheduleConfigurationChanged(newMergedOverrideConfig);
        }
        return true;
    }

可以看到决定是否需要reLaunch的关键代码是ActivityRecord#shouldRelaunchLocked(changes, mTmpConfig)。另外一个值得关注的点是forceNewConfig变量,如果改值为true,则会忽略activity的configChanges配置,强制重启activity。其值仅在调用ActivityStack#restartPackage()时为trueActivityRecord#shouldRelaunchLocked的源码如下:

private boolean shouldRelaunchLocked(int changes, Configuration changesConfig) {
        // 获取manifest中配置的configChanges属性
        int configChanged = info.getRealConfigChanged();
        boolean onlyVrUiModeChanged = onlyVrUiModeChanged(changes, changesConfig);

        // Override for apps targeting pre-O sdks
        // If a device is in VR mode, and we're transitioning into VR ui mode, add ignore ui mode
        // to the config change.
        // For O and later, apps will be required to add configChanges="uimode" to their manifest.
        if (appInfo.targetSdkVersion < O
                && requestedVrComponent != null
                && onlyVrUiModeChanged) {
            configChanged |= CONFIG_UI_MODE;
        }
        // 关键代码 
        return (changes&(~configChanged)) != 0;
    }

没错,正是(changes&(~configChanged)) != 0通过比对变更事件是否在Activity自己可以处理的范围内来决定是否reLaunch,而configChanged正是我们在Manifest.xml中配置的android:configChanges属性。

reLunch的调用流程

我们接着往下看,可以发现真正执行reLuanch逻辑的是ActivityRecord#relaunchActivityLocked()方法:

void relaunchActivityLocked(boolean andResume, boolean preserveWindow) {
        // ...省略一段代码
        try {
            // ...省略log代码
            final ClientTransactionItem callbackItem = ActivityRelaunchItem.obtain(pendingResults,
                    pendingNewIntents, configChangeFlags,
                    new MergedConfiguration(service.getGlobalConfiguration(),
                            getMergedOverrideConfiguration()),
                    preserveWindow);
            final ActivityLifecycleItem lifecycleItem;
            if (andResume) {
                lifecycleItem = ResumeActivityItem.obtain(service.isNextTransitionForward());
            } else {
                lifecycleItem = PauseActivityItem.obtain();
            }
            final ClientTransaction transaction = ClientTransaction.obtain(app.thread, appToken);
            // 关键代码1
            transaction.addCallback(callbackItem);
            transaction.setLifecycleStateRequest(lifecycleItem);
            // 关键代码2
            service.getLifecycleManager().scheduleTransaction(transaction);
        } catch (RemoteException e) {
            if (DEBUG_SWITCH || DEBUG_STATES) Slog.i(TAG_SWITCH, "Relaunch failed", e);
        }
        // ...省略一段代码
    }

首先我们看关键代码2。 service.getLifecycleManager()返回的是一个ClientLifecycleManager的实例,其scheduleTransaction(ClientTransaction)方法最终会调用ClientTransaction#schedule():

    public void schedule() throws RemoteException {
        // mClient为ApplicationThead类型变量
        mClient.scheduleTransaction(this);
    }

最终消息通过ApplicationThead转发到了ActivityThread,并调用ActivityThread#sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction)交由H处理。

case EXECUTE_TRANSACTION:
    final ClientTransaction transaction = (ClientTransaction) msg.obj;
    mTransactionExecutor.execute(transaction);
    if (isSystem()) {
       transaction.recycle();
    }
    break;

H会通过TransactionExecutor执行该ransaction,内部会遍历通过addCallback()传递给transaction的callbacks,callbacks的execute(ClientTransactionHandler, IBinder,PendingTransactionActions)都会被调用,而此时callback接收到的ClientTransactionHandler对象是类型正是ActivityThread。 让我们回到关键代码1.这里添加了一个ActivityRelaunchItem类型的callback。它继承自ClientTransactionItem,在它execute()中调用了ClientTransactionHandler#handleRelaunchActivity(mActivityClientRecord, pendingActions)来执行reluanch真正逻辑:

public void execute(ClientTransactionHandler client, IBinder token,PendingTransactionActions pendingActions) {
    if (mActivityClientRecord == null) {
        if (DEBUG_ORDER) Slog.d(TAG, "Activity relaunch cancelled");
        return;
    }
    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityRestart");
    client.handleRelaunchActivity(mActivityClientRecord, pendingActions);
    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
}

通过对关键代码2的分析,我们知道这里实际会调用ActivityThread#handleRelaunchActivity()

    public void handleRelaunchActivity(ActivityClientRecord tmp,PendingTransactionActions pendingActions) {
        // ...省略一段代码
        if (changedConfig != null) {
            mCurDefaultDisplayDpi = changedConfig.densityDpi;
            updateDefaultDensity();
            handleConfigurationChanged(changedConfig, null);
        }
        ActivityClientRecord r = mActivities.get(tmp.token);
        // ...省略一段代码
        handleRelaunchActivityInner(r, configChanges, tmp.pendingResults, tmp.pendingIntents,
                pendingActions, tmp.startsNotResumed, tmp.overrideConfig, "handleRelaunchActivity");
         // ...省略一段代码
    }

handleRelaunchActivityInner()中,先调用ActivityThread#handleDestroyActivity()销毁当前activity,随便调用ActivityThread#handleLaunchActivity()重启了activity。我们都知道,Activity有一个回调方法onRetainNonConfigurationInstance(),当设备信息变更时,会保存该方法返回的Object,之后可以在重启的Activity中通过getLastNonConfigurationInstance()获取该Object。onRetainNonConfigurationInstance()并非仅会在发生reLaunchActivity时回调,而是在Activity destoryed时,在ActivityThread.performDestroyActivity()中调用Activity.retainNonConfigurationInstances()获取的。该方法返回的是NonConfigurationInstances,其activity属性便是调用Activity.onRetainNonConfigurationInstance()获取的。而之所以getLastNonConfigurationInstance()能获取到值,是因为在reLaunchActivity中将同一ActivityRecord作为参数,传递给了新Activity。该方法是在ComponentActivity,已经被重写为final方法,子类如果想保存数据,可以通过onRetainCustomNonConfigurationInstance替代,但是官方推荐使用ViewModel组件来替代它,而ViewModel之所以会在设备旋转后恢复,便是通过这种方式保存的。

Activity#onConfigurationChanged(Configuration)调用时机

现在要解决的疑惑是,当变更的配置在activity自处理的配置列表时,activity仅会回调onConfigurationChanged(Configuration),这又是在哪里调用的呢?答案就在ActivityRecordensureActivityConfiguration()方法中。

    // Activity可以自己处理配置变更则走这里
    if (displayChanged) {
        scheduleActivityMovedToDisplay(newDisplayId, newMergedOverrideConfig);
    } else {
        scheduleConfigurationChanged(newMergedOverrideConfig);
    }

这两个分支,最终都会调用ClientTransactionHandler.handleActivityConfigurationChanged()方法,该方法由ActivityThread实现:

    public void handleActivityConfigurationChanged(IBinder activityToken,Configuration overrideConfig, int displayId) {
        // ...省略一段代码
        final boolean movedToDifferentDisplay = displayId != INVALID_DISPLAY
                && displayId != r.activity.getDisplay().getDisplayId();
        // ...省略一段代码
        if (movedToDifferentDisplay) {
            // ...省略一段代码
            final Configuration reportedConfig = performConfigurationChangedForActivity(r,
                    mCompatConfiguration, displayId, true /* movedToDifferentDisplay */);
            // ...省略一段代码
        } else {
            if (DEBUG_CONFIGURATION) Slog.v(TAG, "Handle activity config changed: "
                    + r.activityInfo.name + ", config=" + overrideConfig);
            performConfigurationChangedForActivity(r, mCompatConfiguration);
        }
        // ...省略一段代码
    }

performConfigurationChangedForActivity()最终会调用performActivityConfigurationChanged()方法,该方法如下:

    private Configuration performActivityConfigurationChanged(Activity activity,Configuration newConfig, Configuration amOverrideConfig, int displayId,boolean movedToDifferentDisplay) {
        // ...省略一段代码
        boolean shouldChangeConfig = false;
        if (activity.mCurrentConfig == null) {
            shouldChangeConfig = true;
        } else {
            // If the new config is the same as the config this Activity is already running with and
            // the override config also didn't change, then don't bother calling
            // onConfigurationChanged.
            final int diff = activity.mCurrentConfig.diffPublicOnly(newConfig);

            if (diff != 0 || !mResourcesManager.isSameResourcesOverrideConfig(activityToken,
                    amOverrideConfig)) {
                // Always send the task-level config changes. For system-level configuration, if
                // this activity doesn't handle any of the config changes, then don't bother
                // calling onConfigurationChanged as we're going to destroy it.
                // 如果共用配置发生变更
                // mUpdatingSystemConfig这里为false所以shouldChangeConfig=true
                if (!mUpdatingSystemConfig
                        || (~activity.mActivityInfo.getRealConfigChanged() & diff) == 0
                        || !REPORT_TO_ACTIVITY) {
                    shouldChangeConfig = true;
                }
            }
        }
        if (!shouldChangeConfig && !movedToDifferentDisplay) {
            // Nothing significant, don't proceed with updating and reporting.
            return null;
        }
        // ...省略一段代码
        if (shouldChangeConfig) {
            activity.mCalled = false;
            activity.onConfigurationChanged(configToReport);
            if (!activity.mCalled) {
                throw new SuperNotCalledException("Activity " + activity.getLocalClassName() +
                                " did not call through to super.onConfigurationChanged()");
            }
        }

        return configToReport;
    }

最终我们找到了activity.onConfigurationChanged(configToReport)调用位置。至此,设备变更是,activity的生命周期调用流程分析完毕。

Fragment#setRetainInstance的实现原理

众所周知,通过调用Fragment#setRetainInstance(true),我们可以在因设配配置发生变更而重建时保留Fragment而不是销毁重建。那么这一效果又是如何实现的呢? 我们先来看看Fragment#setRetainInstance()

    public void setRetainInstance(boolean retain) {
        mRetainInstance = retain;
        if (mFragmentManager != null) {
            if (retain) {
                mFragmentManager.addRetainedFragment(this);
            } else {
                mFragmentManager.removeRetainedFragment(this);
            }
        } else {
            mRetainInstanceChangedWhileDetached = true;
        }
    }

继续追踪发现,Fragment实例被添加到了FragmentManagerViewModel.mRetainedFragments,这是一个HashSet类型的变量,以为这同一仅允许被添加一次。那么这些Fragment是在何时保存的呢?想想之前ViewModel的保存,没错就是Activity#retainNonConfigurationInstances()

    NonConfigurationInstances retainNonConfigurationInstances() {
        Object activity = onRetainNonConfigurationInstance();
        HashMap<String, Object> children = onRetainNonConfigurationChildInstances();
        // 保存 FragmentManagerNonConfig
        FragmentManagerNonConfig fragments = mFragments.retainNestedNonConfig();

        mFragments.doLoaderStart();
        mFragments.doLoaderStop(true);
        ArrayMap<String, LoaderManager> loaders = mFragments.retainLoaderNonConfig();

        if (activity == null && children == null && fragments == null && loaders == null
                && mVoiceInteractor == null) {
            return null;
        }

        NonConfigurationInstances nci = new NonConfigurationInstances();
        nci.activity = activity;
        nci.children = children;
        // 赋值给封装变量
        nci.fragments = fragments;
        nci.loaders = loaders;
        if (mVoiceInteractor != null) {
            mVoiceInteractor.retainInstance();
            nci.voiceInteractor = mVoiceInteractor;
        }
        return nci;
    }

我们追踪mFragments.retainNestedNonConfig()看下去,发现调用流程如下: FragmentController#retainNestedNonConfig() -> FragmentManagerImpl#retainNonConfig() ->FragmentManagerViewModel#getSnapshot(), FragmentManagerViewModel#getSnapshot()方法如下:

    FragmentManagerNonConfig getSnapshot() {
        if (mRetainedFragments.isEmpty() && mChildNonConfigs.isEmpty()
                && mViewModelStores.isEmpty()) {
            return null;
        }
        HashMap<String, FragmentManagerNonConfig> childNonConfigs = new HashMap<>();
        for (Map.Entry<String, FragmentManagerViewModel> entry : mChildNonConfigs.entrySet()) {
            FragmentManagerNonConfig childNonConfig = entry.getValue().getSnapshot();
            if (childNonConfig != null) {
                childNonConfigs.put(entry.getKey(), childNonConfig);
            }
        }

        mHasSavedSnapshot = true;
        if (mRetainedFragments.isEmpty() && childNonConfigs.isEmpty()
                && mViewModelStores.isEmpty()) {
            return null;
        }
        return new FragmentManagerNonConfig(
                new ArrayList<>(mRetainedFragments),
                childNonConfigs,
                new HashMap<>(mViewModelStores));
    }

可以看到,如果我们设置了保留Fragment,那么被保留的Fragment最终都会保存在FragmentManagerNonConfig变量中,从而被Activity#retainNonConfigurationInstances()所保存,之后作为参数传给reluanch的Activity,至此Fragment保存完毕。 下面我们来看看保留的Fragment是如何被恢复的。 通过阅读Activity#onCreate()方法我们发现,如果Activity.mLastNonConfigurationInstances不为null,即设备配置发生变更保存了相关数据,那么将会对Fragment进行状态恢复。Fragment的状态恢复的关键代码是mFragments.restoreAllState(),这里的mFragmentsFragmentController的实例,该方法的内部最终调用了FragmentManagerImpl#restoreSaveState(),我们来看看该方法的实现:

    void restoreSaveState(Parcelable state) {
        // ...省略一段代码
        // First re-attach any non-config instances we are retaining back
        // to their saved state, so we don't try to instantiate them again.
        // 遍历保留的Fragments
        for (Fragment f : mNonConfig.getRetainedFragments()) {
            if (DEBUG) Log.v(TAG, "restoreSaveState: re-attaching retained " + f);
            FragmentState fs = null;
            // 获取之前处于Active状态的Fragments状态
            for (FragmentState fragmentState : fms.mActive) {
                if (fragmentState.mWho.equals(f.mWho)) {
                    fs = fragmentState;
                    break;
                }
            }
            // 未获取到状态直接变更生命周期
            if (fs == null) {
                if (DEBUG) {
                    Log.v(TAG, "Discarding retained Fragment " + f
                            + " that was not found in the set of active Fragments " + fms.mActive);
                }
                // We need to ensure that onDestroy and any other clean up is done
                // so move the Fragment up to CREATED, then mark it as being removed, then
                // destroy it.
                moveToState(f, Fragment.CREATED, 0, 0, false);
                f.mRemoving = true;
                moveToState(f, Fragment.INITIALIZING, 0, 0, false);
                continue;
            }
            // 恢复Fragment的状态
            fs.mInstance = f;
            f.mSavedViewState = null;
            f.mBackStackNesting = 0;
            f.mInLayout = false;
            f.mAdded = false;
            f.mTargetWho = f.mTarget != null ? f.mTarget.mWho : null;
            f.mTarget = null;
            if (fs.mSavedFragmentState != null) {
                fs.mSavedFragmentState.setClassLoader(mHost.getContext().getClassLoader());
                f.mSavedViewState = fs.mSavedFragmentState.getSparseParcelableArray(
                        FragmentManagerImpl.VIEW_STATE_TAG);
                f.mSavedFragmentState = fs.mSavedFragmentState;
            }
        }
        // ...省略一段代码
    }

至此保留的Fragments在的状态恢复完成。

今天的文章Configuration 变更时Activity的生命周期探究分享到此就结束了,感谢您的阅读。

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 举报,一经查实,本站将立刻删除。
如需转载请保留出处:https://bianchenghao.cn/18316.html

(0)
编程小号编程小号

相关推荐

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注