Python超级玛丽马里奥源代码

Python超级玛丽马里奥源代码使用Python实现的超级马里奥、玛丽源程序,程序行入口marrio_level_1.py,本程序可实现单人或双人游戏。运行程序请需安装pygame,data为程序相关文件,其中components为程序中各种组件,resources为资源文件(含字体、声音、图形等)程序运行截图。完整源代码,请在网盘下载,文末有下载链接及提取码main.py__author__=’Python代码狂人’from.importsetup,toolsfrom.statesimportmain_menu

使用Python实现的超级马里奥、玛丽源程序,程序行入口marrio_level_1.py,本程序可实现单人或双人游戏。运行程序请需安装pygame,data为程序相关文件,其中components为程序中各种组件,resources为资源文件(含字体、声音、图形等)程序运行截图。完整源代码,文末有下载链接
在这里插入图片描述

main.py

__author__ = 'Python代码狂人'

from . import setup,tools
from .states import main_menu,load_screen,level1
from . import constants as c


def main():
    """Add states to control here."""
    run_it = tools.Control(setup.ORIGINAL_CAPTION)
    state_dict = { 
   c.MAIN_MENU: main_menu.Menu(),
                  c.LOAD_SCREEN: load_screen.LoadScreen(),
                  c.TIME_OUT: load_screen.TimeOut(),
                  c.GAME_OVER: load_screen.GameOver(),
                  c.LEVEL1: level1.Level1()}

    run_it.setup_states(state_dict, c.MAIN_MENU)
    run_it.main()

setup.py

__author__ = 'Pythont代码狂人'

""" This module initializes the display and creates dictionaries of resources. """

import os
import pygame as pg
from . import tools
from .import constants as c

ORIGINAL_CAPTION = c.ORIGINAL_CAPTION


os.environ['SDL_VIDEO_CENTERED'] = '1'
pg.init()
pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
SCREEN_RECT = SCREEN.get_rect()


FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))
MUSIC = tools.load_all_music(os.path.join("resources","music"))
GFX   = tools.load_all_gfx(os.path.join("resources","graphics"))
SFX   = tools.load_all_sfx(os.path.join("resources","sound"))

tools.py

__author__ = 'Python代码狂人'

import os
import pygame as pg

keybinding = { 
   
    'action':pg.K_s,
    'jump':pg.K_a,
    'left':pg.K_LEFT,
    'right':pg.K_RIGHT,
    'down':pg.K_DOWN
}

class Control(object):
    """Control class for entire project. Contains the game loop, and contains the event_loop which passes events to States as needed. Logic for flipping states is also found here."""
    def __init__(self, caption):
        self.screen = pg.display.get_surface()
        self.done = False
        self.clock = pg.time.Clock()
        self.caption = caption
        self.fps = 60
        self.show_fps = False
        self.current_time = 0.0
        self.keys = pg.key.get_pressed()
        self.state_dict = { 
   }
        self.state_name = None
        self.state = None

    def setup_states(self, state_dict, start_state):
        self.state_dict = state_dict
        self.state_name = start_state
        self.state = self.state_dict[self.state_name]

    def update(self):
        self.current_time = pg.time.get_ticks()
        if self.state.quit:
            self.done = True
        elif self.state.done:
            self.flip_state()
        self.state.update(self.screen, self.keys, self.current_time)

    def flip_state(self):
        previous, self.state_name = self.state_name, self.state.next
        persist = self.state.cleanup()
        self.state = self.state_dict[self.state_name]
        self.state.startup(self.current_time, persist)
        self.state.previous = previous


    def event_loop(self):
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.done = True
            elif event.type == pg.KEYDOWN:
                self.keys = pg.key.get_pressed()
                self.toggle_show_fps(event.key)
            elif event.type == pg.KEYUP:
                self.keys = pg.key.get_pressed()
            self.state.get_event(event)


    def toggle_show_fps(self, key):
        if key == pg.K_F5:
            self.show_fps = not self.show_fps
            if not self.show_fps:
                pg.display.set_caption(self.caption)


    def main(self):
        """Main loop for entire program"""
        while not self.done:
            self.event_loop()
            self.update()
            pg.display.update()
            self.clock.tick(self.fps)
            if self.show_fps:
                fps = self.clock.get_fps()
                with_fps = "{} - {:.2f} FPS".format(self.caption, fps)
                pg.display.set_caption(with_fps)


class _State(object):
    def __init__(self):
        self.start_time = 0.0
        self.current_time = 0.0
        self.done = False
        self.quit = False
        self.next = None
        self.previous = None
        self.persist = { 
   }

    def get_event(self, event):
        pass

    def startup(self, current_time, persistant):
        self.persist = persistant
        self.start_time = current_time

    def cleanup(self):
        self.done = False
        return self.persist

    def update(self, surface, keys, current_time):
        pass



def load_all_gfx(directory, colorkey=(255,0,255), accept=('.png', 'jpg', 'bmp')):
    graphics = { 
   }
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name]=img
    return graphics


def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    songs = { 
   }
    for song in os.listdir(directory):
        name,ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=('.ttf')):
    return load_all_music(directory, accept)


def load_all_sfx(directory, accept=('.wav','.mpe','.ogg','.mdi')):
    effects = { 
   }
    for fx in os.listdir(directory):
        name, ext = os.path.splitext(fx)
        if ext.lower() in accept:
            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
    return effects

constansts.py

__author__ = 'Python代码狂人'

SCREEN_HEIGHT = 600
SCREEN_WIDTH = 800

SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT)

ORIGINAL_CAPTION = "Super Mario Bros 1-1"

## COLORS ##

# R G B
GRAY         = (100, 100, 100)
NAVYBLUE     = ( 60,  60, 100)
WHITE        = (255, 255, 255)
RED          = (255,   0,   0)
GREEN        = (  0, 255,   0)
FOREST_GREEN = ( 31, 162,  35)
BLUE         = (  0,   0, 255)
SKY_BLUE     = ( 39, 145, 251)
YELLOW       = (255, 255,   0)
ORANGE       = (255, 128,   0)
PURPLE       = (255,   0, 255)
CYAN         = (  0, 255, 255)
BLACK        = (  0,   0,   0)
NEAR_BLACK    = ( 19,  15,  48)
COMBLUE      = (233, 232, 255)
GOLD         = (255, 215,   0)

BGCOLOR = WHITE

SIZE_MULTIPLIER = 2.5
BRICK_SIZE_MULTIPLIER = 2.69
BACKGROUND_MULTIPLER = 2.679
GROUND_HEIGHT = SCREEN_HEIGHT - 62

#MARIO FORCES
WALK_ACCEL = .15
RUN_ACCEL = 20
SMALL_TURNAROUND = .35

GRAVITY = 1.01
JUMP_GRAVITY = .31
JUMP_VEL = -10
FAST_JUMP_VEL = -12.5
MAX_Y_VEL = 11

MAX_RUN_SPEED = 800
MAX_WALK_SPEED = 6


#Mario States

STAND = 'standing'
WALK = 'walk'
JUMP = 'jump'
FALL = 'fall'
SMALL_TO_BIG = 'small to big'
BIG_TO_FIRE = 'big to fire'
BIG_TO_SMALL = 'big to small'
FLAGPOLE = 'flag pole'
WALKING_TO_CASTLE = 'walking to castle'
END_OF_LEVEL_FALL = 'end of level fall'


#GOOMBA Stuff

LEFT = 'left'
RIGHT = 'right'
JUMPED_ON = 'jumped on'
DEATH_JUMP = 'death jump'

#KOOPA STUFF

SHELL_SLIDE = 'shell slide'

#BRICK STATES

RESTING = 'resting'
BUMPED = 'bumped'

#COIN STATES
OPENED = 'opened'

#MUSHROOM STATES

REVEAL = 'reveal'
SLIDE = 'slide'

#COIN STATES

SPIN = 'spin'

#STAR STATES

BOUNCE = 'bounce'

#FIRE STATES

FLYING = 'flying'
BOUNCING = 'bouncing'
EXPLODING = 'exploding'

#Brick and coin box contents

MUSHROOM = 'mushroom'
STAR = 'star'
FIREFLOWER = 'fireflower'
SIXCOINS = '6coins'
COIN = 'coin'
LIFE_MUSHROOM = '1up_mushroom'

FIREBALL = 'fireball'

#LIST of ENEMIES

GOOMBA = 'goomba'
KOOPA = 'koopa'

#LEVEL STATES

FROZEN = 'frozen'
NOT_FROZEN = 'not frozen'
IN_CASTLE = 'in castle'
FLAG_AND_FIREWORKS = 'flag and fireworks'

#FLAG STATE
TOP_OF_POLE = 'top of pole'
SLIDE_DOWN = 'slide down'
BOTTOM_OF_POLE = 'bottom of pole'

#1UP score
ONEUP = '379'

#MAIN MENU CURSOR STATES
PLAYER1 = '1 player'
PLAYER2 = '2 player'

#OVERHEAD INFO STATES
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'loading screen'
LEVEL = 'level'
GAME_OVER = 'game over'
FAST_COUNT_DOWN = 'fast count down'
END_OF_LEVEL = 'end of level'


#GAME INFO DICTIONARY KEYS
COIN_TOTAL = 'coin total'
SCORE = 'score'
TOP_SCORE = 'top score'
LIVES = 'lives'
CURRENT_TIME = 'current time'
LEVEL_STATE = 'level state'
CAMERA_START_X = 'camera start x'
MARIO_DEAD = 'mario dead'

#STATES FOR ENTIRE GAME
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'load screen'
TIME_OUT = 'time out'
GAME_OVER = 'game over'
LEVEL1 = 'level1'

#SOUND STATEZ
NORMAL = 'normal'
STAGE_CLEAR = 'stage clear'
WORLD_CLEAR = 'world clear'
TIME_WARNING = 'time warning'
SPED_UP_NORMAL = 'sped up normal'
MARIO_INVINCIBLE = 'mario invincible'

因代码太长,无法全部展示,完整代码下载地址:超级玛丽https://download.csdn.net/download/weixin_42756970/85839538,
更多Python源代码,请关注公众号:Python代码大全,在这里插入图片描述

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