不开心,想玩,当家的不许我玩,还说你要玩就玩,那我不管你了,哭哭TAT
用OPenGL原有的画三角形,正方形,点的函数来作图。
画圆是用化曲为直的思想,把圆分为很多分,越分的多越细,越像圆。
画菱形和圆的思想一样,来确定菱形顶点坐标。只是把圆周分的份数少一些
#include "stdafx.h"
#include<gl/glut.h>
#include<math.h>
#include <stdlib.h>
const double PI = 3.14159265357f;
const double R = 0.5f;
const int n = 150;
void myDisplay(void)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
//画倒三角
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, -1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(-1.0f, 1.0f);
glColor3f(1.0f, 1.0f, 0.0f); glVertex2f(1.0f, 1.0f);
glEnd();
//画圆,思想:化曲为直
glBegin(GL_POLYGON);
for (int i = 1; i <= n; i++){
glVertex2f((R*cos(2 * PI / n*i)), R*sin(2 * PI / n*i));
glColor3f(1.0f, 0.0f, 1.0f);
}
glEnd();
//画五角星
GLfloat a = 1 / (2 - 2 * cos(72 * PI / 180));
GLfloat bx = a*cos(18 * PI / 180);
GLfloat by = a*sin(18 * PI / 180);
GLfloat cy = -a*cos(18 * PI / 180);
GLfloat pointB[2] = { bx, by },
pointC[2] = { 0.5, cy },
pointD[2] = { -0.5, cy },
pointE[2] = { -bx, by },
pointA[2] = { 0, a };
//按照A->C->E->B->D->A的顺序一笔画出五角星
glBegin(GL_LINE_LOOP);
glVertex2fv(pointA);
glVertex2fv(pointC);
glVertex2fv(pointE);
glVertex2fv(pointB);
glVertex2fv(pointD);
glVertex2fv(pointA);
glEnd();
//画两个小三角
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(-0.8f, -0.8f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(-0.7f, -0.8f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.75f, -0.7f);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.8f, -0.8f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.7f, -0.8f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(0.75f, -0.7f);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(200, 200);
glutInitWindowSize(400, 400);
glutCreateWindow("Hellow World!");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}
下图为程序1 2 的运行结果
#include "stdafx.h"
#include<gl/glut.h>
#include<math.h>
#include <stdlib.h>
void myDisplay(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
//画白色正方形
glColor3f(1.0f, 1.0f, 1.0f);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);//这个函数只能画正的正方形
//画红色正方形
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.5f);glVertex2f(0.5f, 0.0f);
glVertex2f(0.0f, -0.5f);
glVertex2f(-0.5f, 0.0f);
glEnd();
//画三角形
glBegin(GL_TRIANGLES);
glColor3f(0.2f, 0.4f, 0.8f); glVertex2f(0.5f, 0.5f);
glColor3f(0.2f, 0.4f, 0.8f); glVertex2f(-0.5f, 0.5f);
glColor3f(0.2f, 0.4f, 0.8f); glVertex2f(0.0f, 1.0f);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.9f, 0.9f, 0.0f); glVertex2f(0.5f, 0.5f);
glColor3f(0.9f, 0.9f, 0.0f); glVertex2f(0.5f, -0.5f);
glColor3f(0.9f, 0.9f, 0.0f); glVertex2f(1.0f, 0.0f);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.5f, -0.5f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(-0.5f, -0.5f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.0f, -1.0f);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.9f, 0.5f, 0.9f); glVertex2f(-0.5f, 0.5f);
glColor3f(0.9f, 0.5f, 0.9f); glVertex2f(-0.5f, -0.5f);
glColor3f(0.9f, 0.5f, 0.9f); glVertex2f(-1.0f, 0.0f);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(200, 200);
glutInitWindowSize(400, 400);
glutCreateWindow("Hellow World!");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}
#include "stdafx.h"
#include<gl/glut.h>
#include<math.h>
#include <stdlib.h>
const double PI = 3.14159265357f;
void myDisplay(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
//红色菱形
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.5f, 0.5 *(tan(22.5*PI/180)));
glVertex2f(1.0f, 0.0f);
glVertex2f(0.5f, -0.5 *(tan(22.5*PI/180)));
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.5f, 0.5 *(tan(22.5*PI / 180)));
glVertex2f(-1.0f, 0.0f);
glVertex2f(-0.5f, -0.5 *(tan(22.5*PI / 180)));
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.5*(tan(22.5*PI / 180)),0.5f);
glVertex2f(0.0f, 1.0f);
glVertex2f(-0.5*(tan(22.5*PI / 180)),0.5f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.5*(tan(22.5*PI / 180)), -0.5f);
glVertex2f(0.0f, -1.0f);
glVertex2f(-0.5*(tan(22.5*PI / 180)), -0.5f);
glEnd();
//绿色菱形
glBegin(GL_POLYGON);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.5f, 0.5 *(tan(22.5*PI / 180)));
glVertex2f(cos(45 * PI / 180), cos(45 * PI / 180));
glVertex2f(0.5*(tan(22.5*PI / 180)), 0.5f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.5f, -0.5 *(tan(22.5*PI / 180)));
glVertex2f(cos(45 * PI / 180), -cos(45 * PI / 180));
glVertex2f(0.5*(tan(22.5*PI / 180)), -0.5f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.5f, 0.5 *(tan(22.5*PI / 180)));
glVertex2f(-cos(45 * PI / 180), cos(45 * PI / 180));
glVertex2f(-0.5*(tan(22.5*PI / 180)), 0.5f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.5f, -0.5 *(tan(22.5*PI / 180)));
glVertex2f(-cos(45 * PI / 180), -cos(45 * PI / 180));
glVertex2f(-0.5*(tan(22.5*PI / 180)), -0.5f);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(200, 200);
glutInitWindowSize(400, 400);
glutCreateWindow("Hellow World!");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}
运行结果:
今天的文章用opengl画五角星_opengl画一个三角形「建议收藏」分享到此就结束了,感谢您的阅读。
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