C++ [项目] 愤怒的小鸟

C++ [项目] 愤怒的小鸟支持 Dev C 5 11 版本 务必调为英文输入法 基本操作看游戏里的介绍 怎么做的 懒得说 能看懂就看注释 没有的自己猜 如果你很固执 私我吧

现在才发现C++游戏的支持率这么高,那就发几篇吧

零、前情提要

此篇为

制作,由于他没有CSDN,于是由我代发

一、基本介绍

        支持Dev-C++5.11版本(务必调为英文输入法),基本操作看游戏里的介绍,怎么做的……懒得说,能看懂就看注释,没有的自己猜,如果你很固执……私我吧

二、代码部分

#include <bits/stdc++.h> #include <windows.h> #include <stdio.h> #include <conio.h> #include <time.h> using namespace std; const double pi = 3.; int toint (float a) { return ((int) (a * 10 + 5)) / 10; } void Color (int a) { if (a == 0 || a == 14 || a == 20) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); } else if (a == 1 || a == 12) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); } else if (a == 2) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN); } else if (a == 3) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); } else if (a == 4 || a == 11) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED); } else if (a == 5 || a == 13) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); } else if (a == 7) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN|FOREGROUND_BLUE); } else if (a == 15) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); } else if (a == 16) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN); } else if (a == 17) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED); } else if (a == 8) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); } else if (a == 6) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE); } else if (a == 9) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN); } } void SetPos (float x, float y) { int xx = toint (x), yy = toint (y); COORD pos; pos.X = yy * 2; pos.Y = xx; SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos); } struct node { int W, W2, S, mS; float X, Y; float vx, vy; float ax, ay; bool go, boom; } blt[], pig[], boo[]; int T, yX, yY, Xy, put, K, K2, Sle, What; int Bot, Pit, Blt, Pig, Sco, pigk, scok; int m[41][41]; void Cout (int a, int x, int y) { if (a == 1) { SetPos (x, y); Color (5); cout << put << ' '; } if (y == 202) { SetPos (pig[a].X, pig[a].Y); cout << ". "; if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) { SetPos (pig[a].X - 2, pig[a].Y); cout << ". "; SetPos (pig[a].X - 1, pig[a].Y); cout << ". "; } else if (pig[a].W == 4) { SetPos (pig[a].X, pig[a].Y - 1); cout << ". "; } else if(pig[a].W == 5) { SetPos (pig[a].X - 1, pig[a].Y); cout << ". "; SetPos (pig[a].X - 1, pig[a].Y - 1); cout << ". "; } } if (a == 2) { for (int i = 0; i <= 40; i++) { for (int j = 0; j <= 40; j++) { if (i <= 18 && m[i][j] == 1) { SetPos (i, j); Color (7); cout << "■"; } if (m[i][j] >= 2 && m[i][j] <= 19) { SetPos (i, j); Color (5); cout << "█"; m[i][j]++; } if (m[i][j] > 19 && m[i][j] <= 29) { SetPos (i, j); Color (0); cout << "█"; m[i][j]++; if (m[i][j] == 30) { SetPos (i, j); Color (0); cout << " "; m[i][j] = 0; } if (m[i][j] >= 31 && m[i][j] <= 49) { SetPos (i, j); Color (0); cout << "■"; m[i][j]++; } if (m[i][j] == 50) { SetPos (i, j); Color (7); cout << "■"; m[i][j] = 1; } } } } } if (y == 666) { SetPos (blt[a].X, blt[a].Y); Color (10 + blt[a].W); cout<<"●"; } Color (0); } void Go (int a) { SetPos (blt[a].X, blt[a].Y); cout << ".."; blt[a].X += blt[a].vx / 2; blt[a].Y += blt[a].vy / 2; blt[a].vx += blt[a].ax / 2; blt[a].vy += blt[a].ay / 2; if (blt[a].X >= 20) { blt[a].X = 19; } if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) { blt[a].go = 1; } if (blt[a].W2 == 1 && blt[a].Y >= Xy) { blt[a].go = 1; Sle = 0;//地跑鸟 } if (blt[a].W2 == 0) { for (int i = 0; i <= blt[a].vx / 2 + 1; i++) { if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) { if (blt[a].W != 5) { blt[a].boom = 1; } blt[a].X = toint (blt[a].X) + i - 1; blt[a].Y += blt[a].vy / 2; blt[a].vx = -blt[a].vx * 0.4; blt[a].vy = blt[a].vy * 0.8; if (blt[a].W == 3) { blt[a].ax = 0.5; } if (blt[a].W == 7) { blt[a].vx *= 2; } if (blt[a].W == 10) { blt[a].go = 1; Bot++; boo[Bot].X = blt[a].X; boo[Bot].Y = blt[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; } } if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) { if (blt[a].W != 5) { blt[a].boom = 1; } blt[a].X = toint (blt[a].X) + i + 1; blt[a].Y += blt[a].vy / 2; blt[a].vx = -blt[a].vx; blt[a].vy=blt[a].vy * 0.8; if (blt[a].W == 3) { blt[a].ax = 0.5; } if (blt[a].W == 7) { blt[a].vx *= 2; } if (blt[a].W == 10) { blt[a].go = 1; Bot++; boo[Bot].X = blt[a].X; boo[Bot].Y = blt[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; } } } if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) { blt[a].go = 1; if (blt[a].W == 5) { Bot++; boo[Bot].X = blt[a].X; boo[Bot].Y = blt[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; blt[a].go = 1; } } } if (blt[a].go == 0) { Cout (a, 0, 666); } } void Kill (int a) { if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202); pig[a].Y = 16; } if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) { pig[a].W = 1; } int R = rand () % 50; Cout (a, 202, 202); //清除猪猪 pig[a].X += pig[a].vx / 2; pig[a].Y += pig[a].vy / 2; pig[a].vx += pig[a].ax / 2; pig[a].vy += pig[a].ay / 2; for (int i = -2; i <= pig[a].vx / 2 + 1; i++) { if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) { pig[a].X = toint (pig[a].X) + i - 1; pig[a].Y += pig[a].vy / 2; pig[a].vx = -pig[a].vx * 0.5; pig[a].vy = pig[a].vy * 0.8; } } for (int i = Blt - 10; i <= Blt; i++) { if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2; pig[a].W2++; Sco += 2; break; } if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 && m[toint (pig[a].X)][toint (pig[a].Y)] < 30) { m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2; pig[a].W2++; Sco += 2; break; } if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { if (pig[a].W == 6) { Bot++; boo[Bot].X = pig[a].X; boo[Bot].Y = pig[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; blt[i].go = 1; } m[toint (pig[a].X)][toint (pig[a].Y)] = 2; pig[a].go = 1; Pig--; Sco+=10; break; } if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 && m[toint (pig[a].X)][toint (pig[a].Y)] < 30) { if (pig[a].W == 6) { Bot++; boo[Bot].X = pig[a].X; boo[Bot].Y = pig[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; } pig[a].go = 1; Pig--; Sco += 10; break; } if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 && abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { m[toint (pig[a].X)][toint (pig[a].Y)] = 2; pig[a].go = 1; Pig--; Sco += 10; break; } if ((pig[a].W == 2 || pig[a].W == 3) && m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2 && m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) { pig[a].go = 1; Pig--; Sco += 10; break; } } //弄死猪猪 if (pig[a].go == 0) { if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202); pig[a].Y = 16; } if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) { pig[a].W = 1; } int Xx = toint (pig[a].X), Xy = toint (pig[a].Y); if (pig[a].W == 6) { SetPos (pig[a].X, pig[a].Y); Color (9); cout << "C4"; Color (0); } else { SetPos (pig[a].X, pig[a].Y); Color (2); cout << "●"; if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) { SetPos (pig[a].X - 2, pig[a].Y); Color (0); cout << "○"; SetPos (pig[a].X - 1, pig[a].Y); cout << "|"; } else if (pig[a].W == 4) { SetPos (pig[a].X, pig[a].Y - 1); Color (2); cout << "﹃"; } else if (pig[a].W == 5) { SetPos (pig[a].X - 1, pig[a].Y); Color (8); SetPos (pig[a].X - 1, pig[a].Y - 1); cout << "▁"; if (pig[a].W2 == 0) { cout << "▅"; } else if (pig[a].W2 == 1) { cout << "▃"; } else if (pig[a].W2 == 2) { cout << "▂"; } else if (pig[a].W2 == 3) { pig[a].W = 1; pig[a].W2 = 0; SetPos (pig[a].X - 1, pig[a].Y - 1); cout << " "; } } } //输出猪猪 if (pig[a].W == 2 && pig[a].X > pig[a].S) { pig[a].W = 3; pig[a].ax = -0.4; pig[a].vx = 1.5; } else if (pig[a].W == 3 && pig[a].X <= pig[a].S) { pig[a].W = 2; pig[a].ax = 0.4; pig[a].vx = -1.5; } if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) { pig[a].vy *= -1; } if (pig[a].W == 4 && R == 0 && pig[a].X == 20) { pig[a].vx = -((rand () % 40) / 10); } if(pig[a].W == 4) { int r = rand () % 20; for (int i = Blt - 10; i <= Blt; i++) { if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 && abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) { r = 0; break; } } if (r == 0) { m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10; m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2; for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) { for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1) && blt[i].W2 == 0 && toint (blt[i].Y) == j && abs (blt[i].X - pig[a].X) <= 2) { blt[i].vy = -2; } } for (int i = Pit - 50; i <= Pit; i++) { if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) { pig[i].vy = -1; } } } } } //移动猪猪 if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202); pig[a].Y = 16; } if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) { pig[a].W = 1; } if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) { pig[a].go = 1; Pig--; Cout (a, 202, 202); } //清除猪猪 } } void Creat (int a, int p) { if (a == -1 && p == -1) { Blt++; blt[Blt].W = What; blt[Blt].W2 = 1; blt[Blt].vy = 1; blt[Blt].X = 19; blt[Blt].Y = 0; blt[Blt].boom = 1; } else if (a == 0 && p == -1) { int u = rand () % 7 + 1, U = rand() % 30; if (u >= 5) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 1; } else if (u == 1) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].vy = 0.5; pig[Pit].ax = 0.5; pig[Pit].S = rand () % 5 + 7; pig[Pit].W = 2; } else if (u == 2) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 4; } else if (u == 3) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 5; } else if (u == 4) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 6; } if (U == 1) { Bot++; boo[Bot].Y = rand () % 13 + 15; boo[Bot].X = (rand () % 4) * 3 + 8; boo[Bot].S = 0; boo[Bot].mS = rand () % 2 + 2; boo[Bot].W2 = 1; } } else { Blt++; blt[Blt].W = What; if (a == 1) { blt[Blt].X = yX; blt[Blt].Y = yY; blt[Blt].ax = 0.5; //抛物线 } blt[Blt].vx = -3.5 * sin (p * pi / 180); blt[Blt].vy = 3 * cos (p * pi / 180); if (p <= 45) { blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p)); } if (p >= 45) { blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45)); } if (blt[Blt].W == 6) { blt[Blt].vy *= 1.2; blt[Blt].ax = 0.4; } } } void Boom (int a) { if (boo[a].W2 == 0) { int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y; if (s == ms) { return ; } for (int i = x - s; i <= x + s; i++) { for (int j = y - s; j <= y + s; j++) { float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s; if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) { m[i][j] = 2; } } } boo[a].S++; } if (boo[a].W2 == 1) { int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y; if (s == ms) { return ; } if (y - s > 10) { m[x][y-s] = 31 - 31 * (boo[a].W2 - 1); } if (y + s < 40) { m[x][y+s] = 31 - 31 * (boo[a].W2 - 1); } boo[a].S++; } } void Move (int a) { Color (5); if (a == -2) { SetPos (17, Xy); cout << " "; SetPos (18, Xy); cout << " "; SetPos (19, Xy); cout << " "; SetPos (20, Xy); cout << " "; } if (a == -1) { SetPos (17, Xy); cout << " "; SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 0) { SetPos (18, Xy); cout << " ┃"; Color (What + 10); cout << "●"; Color (5); cout << "┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 1) { SetPos (18, Xy); cout << " "; Color (What + 10); cout << "●"; Color (5); cout << " ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 2) { SetPos (18, Xy); Color (What + 10); cout << "●"; Color (5); cout << "┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 3) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); Color (What + 10); cout << "●"; Color (5); cout << "╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 4) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); Color (What + 10); cout << "●"; Color (5); cout << " ▏"; } if (a == 5) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " "; Color (What + 10); cout << "●"; Color (5); cout << " ▏"; } if (a == 6) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " "; Color (What + 10); cout << "●"; Color (5); cout << " "; } Color (0); } void Start () { char g; Color (5); system ("cls"); SetPos (1, 1); cout << "------- 愤 怒 的 小 鸟 -------"; Color (0); SetPos (3, 1); cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓"; SetPos (5, 1); cout << "猪猪技能自动触发,空中会有墙出现。"; SetPos (7, 1); cout << "危险值由命中率,猪的存活时间计算!"; SetPos (9, 1); cout << "危险值点满后失败!1500分通关!"; SetPos (1, 20); cout << "-------- 小 鸟 技 能 --------"; SetPos (3, 20); Color (11); cout << "●"; Color (0); cout << ":无技能"; SetPos (5, 20); Color (12); cout << "●"; Color (0); cout << ":分身!不同分身初速度大小相同,"; SetPos(6,20);cout<<" 方向不同。"; SetPos (7, 20); Color (13); cout << "●"; Color (0); cout << ":加速!以当前速度做匀速直线运动,"; SetPos (8, 20); cout << " 且免疫狙击猪的冲击。"; SetPos (9, 20); Color (14); cout << "●"; Color (0); cout << ":投蛋!并获得向上速度做匀速直线"; SetPos (10, 20); cout << " 运动,快达可以穿墙。"; SetPos (11, 20); Color (15); cout << "●"; Color (0); cout << ":爆炸!"; SetPos (13, 20); Color (16); cout << "●"; Color (0); cout << ":回旋!开始做向左加速运动!发射"; SetPos (14, 20); cout << " 时获得双倍水平速度。"; SetPos (15, 20); Color (17); cout << "●"; Color (0); cout << ":[被动] 弹跳力为普通鸟三倍。发射"; SetPos (16, 20); cout << " 时获得1.5倍水平、竖直速度。"; SetPos (11, 1); cout << "-------- 猪 猪 技 能 --------"; SetPos (13, 2); Color (2); cout << "●"; Color (0); cout << ":无技能"; SetPos (14, 1); Color (8); cout << "▁▅"; SetPos (15, 2); Color (2); cout << "●"; Color (0); cout << ":防御力为普通猪三倍"; SetPos (16, 2); cout << "○"; SetPos (17, 2); cout << "│:做空中简谐运动,受死范围"; SetPos (18, 2); Color (2); cout << "●"; Color (0); cout << " 为普通猪两倍。"; SetPos (19, 2); cout << " 有几率跳起或发射冲击波,冲"; SetPos (20, 1); Color (2); cout << "﹃●"; Color (0); cout << ":开小鸟与同类,可以引爆TNT!"; SetPos (18, 20); Color (5); cout << "按 y 开始游戏!"; A: if (kbhit ()) { g = _getch (); } if(g != 'y') { goto A; } } int main () { system ("mode con cols=79 lines=22"); CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info); srand ((unsigned)time(NULL)); St:Start (); system ("cls"); memset (blt, 0, sizeof (blt)); memset (pig, 0, sizeof (pig)); memset (boo, 0, sizeof (boo)); memset (m, 0, sizeof (m)); T = put = K = K2 = Sle = What = Pig = Sco = 0; pigk = scok = -1; Xy = 4; yX = 18; yY = 6; Blt = 20; Bot = 20; Pit = 60; Color (7); SetPos (19, 14); cout << "■"; SetPos (20, 13); cout << " █▍"; m[19][14] = m[20][13] = m[20][14] = 1; SetPos (21, 0); for (int i = 0; i < 39; i++) { cout << "■"; m[21][i] = 1; } Color (0); What = rand () % 5 + 1; while (1) { if (Sco >= 1500) { break; } T++; K = 0; Color (0); if (Sco != scok) { SetPos (1, 1); cout << "分数:" << Sco << ' '; } if (Pig != pigk) { SetPos (3, 1); cout << "危险值:"; int aa = min (Sco / 100, 10); Pig += aa; SetPos (3, 5); if (Pig <= 2) { Color (2); } else if (Pig <= 4) { Color (16); } else if (Pig <= 6) { Color (7); } else if (Pig <= 9) { Color (6); } else if (Pig <= 12) { Color (3); } else if (Pig <= 15) { Color (17); } else { Color (11); } for (int i = 1; i <= Pig; i++) { cout << "■"; } Color (0); cout << ' ' << Pig; for (int i = 1; i <= 5; i++) { cout << " "; } if (Pig > 18) { break; } Pig -= aa; } scok = Sco; pigk = Pig; if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) { Move (-2); Xy--; K = 1; } if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) { Move (-2); Xy++; K = 1; } if (K == 1) { if (put == 0 && Sle == 0) { Move (0); } else { Move (-1); } } if (kbhit ()) { char g = _getch (); if (g == 'x' || g == 'X') { for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) { blt[i].boom = 1; if (blt[i].W == 2) { Blt++; blt[Blt].W = 2; blt[Blt].vy = blt[i].vy * 1.2; blt[Blt].vx = blt[i].vx + 1; blt[Blt].ax = blt[i].ax; blt[Blt].X = blt[i].X; blt[Blt].Y = blt[i].Y; blt[Blt].boom = 1; Blt++; blt[Blt].W = 2; blt[Blt].vy = blt[i].vy * 0.7; blt[Blt].vx = blt[i].vx - 1; blt[Blt].ax = blt[i].ax; blt[Blt].X = blt[i].X; blt[Blt].Y = blt[i].Y; blt[Blt].boom = 1; } if (blt[i].W == 3) { blt[i].vy = fmax (blt[i].vy * 1.5, 2.5); blt[Blt].vx++; blt[i].ax = 0; } if (blt[i].W == 4) { blt[i].vx = -3; blt[i].ax = 0.1; Blt++; blt[Blt].boom = 1; blt[Blt].W = 10; blt[Blt].X = blt[i].X; blt[Blt].Y = blt[i].Y; blt[Blt].ax = blt[i].ax; blt[Blt].vx = 1; } if (blt[i].W == 5) { Bot++; boo[Bot].X = blt[i].X; boo[Bot].Y = blt[i].Y; boo[Bot].S = 1; boo[Bot].mS = 5; blt[i].go = 1; } if (blt[i].W == 6) { blt[i].ay = -1; blt[i].ax = 0.3; blt[i].vx = min (blt[i].vx / 2, (float)0); } break; } } } } if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) { if (put <= 5) { Move (1); yX = 18; yY = Xy + 1; } else if (put <= 20) { Move (2); yX = 18; yY = Xy; } else if (put <= 40) { Move (3); yX = 19; yY = Xy; } else if (put <= 60) { Move (4); yX = 20; yY = Xy; } else if (put <= 80) { Move (5); yX = 20; yY = Xy + 1; } else { Move (6); yX = 20; yY = Xy + 2; } if (put == 0) { K2 = 1; } if (put == 90) { K2 = -1; } if (K2 == 1) { put += min (rand () % 7 + 1, 90 - put); } if (K2 == -1) { put-=min(rand()%7+1,put); } Cout (1, 17, Xy + 2); } if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) { Move (-1); Creat (1, put); put = 0; yX = 18; yY = 5; Sle = 1; What = rand () % 7 + 1; Creat (-1, -1); Sco = max (Sco - 5, 0); } for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0) { Go (i); } } for (int i = Bot - 10; i <= Bot; i++) { if (boo[i].go == 0) { Boom (i); Cout (2, 0, 0); } } for (int i = Pit - 50; i <= Pit; i++) { if (pig[i].go == 0) { Kill (i); } } if (Sle != 0) { Move (-1); } else if (put == 0) { Move (0); } if (T % 300 == 0) { system ("cls"); pigk = scok = -1; } if (T % 100 == 0) { Color (7); for (int i = 0; i <= 18; i++) { for (int j = 0; j <= 40; j++) { if (m[i][j] == 1 && T % 100 == 0) { SetPos (i, j); cout << "■"; } } } SetPos (19, 14); cout << "■"; SetPos (20, 13); cout <<" █▍"; SetPos (21, 0); for (int i = 0; i < 39; i++) { cout << "■"; Color (0); } } if (T % min (50, (2000 - Sco) / 30) == 0) { Pig++; Creat (0, -1); } Sleep (15); } if (Sco < 500) { if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) { goto St; } else { return 0; } } else { if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) { goto St; } else { return 0; } } return 0; }

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