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首先自定义一个漂亮的进度条
public class GradualChangeProgressBar extends View {
/** * 渐变颜色组 */
private int[] GRADIENT_COLORS = {Color.parseColor("#f3f3f3"), Color.parseColor("#06c661")};
/** * 最大进度 */
private float max = 100;
/** * 当前进度 */
private float progress;
/** * 画笔 */
private Paint mPaint;
/** * 外描边的宽度 */
private float BORDER_STROCK;
/** * 进度条进度矩形与控件边界的距离,≥BORDER_STROCK */
private float PROGRESS_STROCK;
//进度条的宽高
private int mWidth, mHeight;
/** * 画进度条的矩形 */
private RectF mRectF;
/** * 第一层矩形颜色(进度条描边的颜色) */
private String FirstLayerColor ="#98d98e";
public GradualChangeProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initView();
}
public GradualChangeProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public GradualChangeProgressBar(Context context) {
this(context, null);
}
private void initView() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mRectF = new RectF();
BORDER_STROCK = getResources().getDimension(R.dimen.x2);
BORDER_STROCK = getResources().getDimension(R.dimen.x2);
PROGRESS_STROCK = getResources().getDimension(R.dimen.x3);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int round = mHeight / 2;//弧度为高度的一半
mRectF.set(0, 0, mWidth, mHeight);//第一层矩形(描边层)
mPaint.setColor(Color.parseColor(FirstLayerColor));//第一层矩形颜色(进度条描边的颜色)
canvas.drawRoundRect(mRectF, round, round, mPaint);//画第一层圆角矩形
mPaint.setColor(Color.WHITE);//第二层矩形颜色(背景层颜色)
mRectF.set(BORDER_STROCK, BORDER_STROCK, mWidth - BORDER_STROCK, mHeight - BORDER_STROCK);//第二层矩形(背景层)
canvas.drawRoundRect(mRectF, round, round, mPaint);//画背景层圆角矩形(盖在描边层之上)
if (progress == 0)//进度为 0不画进度
return;
float section = progress / max;
//第三层矩形(进度层)
mRectF.set(PROGRESS_STROCK, PROGRESS_STROCK, (mWidth - PROGRESS_STROCK) * section, mHeight - PROGRESS_STROCK);
//创建线性颜色渐变器
LinearGradient shader = new LinearGradient(PROGRESS_STROCK, PROGRESS_STROCK,
(mWidth - PROGRESS_STROCK) * section, mHeight - PROGRESS_STROCK, GRADIENT_COLORS, null, Shader.TileMode.MIRROR);
mPaint.setShader(shader);//第三层矩形颜色(进度渐变色)
canvas.drawRoundRect(mRectF, round, round, mPaint);//画第三层(进度层)圆角矩形(盖在背景层之上)
mPaint.setShader(null);//清除之前传递的shader
}
/*** * 设置最大进度 * * @param maxCount */
public void setMax(float maxCount) {
this.max = maxCount;
}
/*** * 设置当前进度 * * @param currentCount */
public void setProgress(float currentCount) {
this.progress = currentCount > max ? max : currentCount;
invalidate();
}
public float getMax() {
return max;
}
/** * 测量得到进度条的宽高 */
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
if (widthSpecMode == MeasureSpec.EXACTLY || widthSpecMode == MeasureSpec.AT_MOST) {
mWidth = widthSpecSize;
} else {
mWidth = 0;
}
if (heightSpecMode == MeasureSpec.AT_MOST || heightSpecMode == MeasureSpec.UNSPECIFIED) {
mHeight = (int) getResources().getDimension(R.dimen.x20);
} else {
mHeight = heightSpecSize;
}
setMeasuredDimension(mWidth, mHeight);
}
}
随着Fragment这个类的引入,Google官方推荐大家使用DialogFragment来代替传统的Dialog DialogFragment 有着 Dialog 所没有的非常好的特性,可以让它具有更高的可复用性(降低耦合)和更好的便利性(很好的处理屏幕翻转的情况)。
- DialogFragment中重写onCreateView方法,该方法创建的View将会作为Dialog的内容布局,使用方式则是跟方法一在Activity中方式一致,这里就不赘述了。
重写DialogFragment的onCreateView方法
封装一个抽象类继承DialogFragment
abstract class AbsDialogFragment extends DialogFragment {
重写onCreateDialog
函数
@NonNull
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
mContext = new WeakReference<>(getActivity()).get();//弱引用
mRootView = LayoutInflater.from(mContext).inflate(getLayoutId(), null);//填充布局
Dialog dialog = new Dialog(mContext, getDialogStyle());//实例化Dialog
dialog.setContentView(mRootView);
dialog.setCancelable(canCancel());
dialog.setCanceledOnTouchOutside(canCancel());
setWindowAttributes(dialog.getWindow());
return dialog;
}
全部代码
public abstract class AbsDialogFragment extends DialogFragment {
protected Context mContext;
protected View mRootView;
@NonNull
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
mContext = new WeakReference<>(getActivity()).get();
mRootView = LayoutInflater.from(mContext).inflate(getLayoutId(), null);
Dialog dialog = new Dialog(mContext, getDialogStyle());
dialog.setContentView(mRootView);
dialog.setCancelable(canCancel());
dialog.setCanceledOnTouchOutside(canCancel());
setWindowAttributes(dialog.getWindow());
return dialog;
}
protected abstract int getLayoutId();
protected abstract int getDialogStyle();
protected abstract boolean canCancel();
protected abstract void setWindowAttributes(Window window);
protected View findViewById(int id) {
if (mRootView != null) {
return mRootView.findViewById(id);
}
return null;
}
protected boolean canClick() {
return ClickUtil.canClick();
}
}
进度条代码原作者github_2011,以上代码在此基础上做了改动
设计一个简洁大方的布局
dialog_loading_progress_layout.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="@drawable/card_shape" android:padding="16dp" xmlns:app="http://schemas.android.com/apk/res-auto">
<TextView android:id="@+id/tv_title" android:textColor="@color/black" android:textSize="17dp" android:text="上传中" app:layout_constraintTop_toTopOf="parent" app:layout_constraintStart_toStartOf="parent" app:layout_constraintEnd_toEndOf="parent" android:layout_width="wrap_content" android:layout_height="wrap_content"/>
<cn.xy.view.view.GradualChangeProgressBar android:id="@+id/progress" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginTop="36dip" android:layout_marginLeft="16dip" android:layout_marginRight="16dip" app:layout_constraintTop_toBottomOf="@+id/tv_title"/>
<TextView android:id="@+id/tv_suspend" android:text="挂起" android:textColor="@color/purple_700" android:paddingTop="6dp" android:paddingLeft="16dp" android:paddingRight="16dp" android:paddingBottom="6dp" android:background="@drawable/bg_operator" android:layout_marginTop="39dip" android:layout_marginRight="16dp" android:layout_width="wrap_content" android:layout_height="wrap_content" app:layout_constraintTop_toBottomOf="@+id/progress" app:layout_constraintEnd_toEndOf="parent" />
<TextView android:id="@+id/tv_value" android:text="99%" android:textColor="@color/purple_700" android:layout_marginTop="39dip" android:paddingTop="6dp" android:paddingRight="9dp" android:paddingBottom="6dp" android:layout_width="wrap_content" android:layout_height="wrap_content" app:layout_constraintTop_toBottomOf="@+id/progress" app:layout_constraintEnd_toStartOf="@+id/tv_suspend"/>
</androidx.constraintlayout.widget.ConstraintLayout>
接着 创建DialogProgressBar
并继承AbsDialogFragment
类
接下来就是简单的初始化控件调用aip了
public class DialogProgressBar extends AbsDialogFragment implements View.OnClickListener {
private String mTivle;
private TextView mTvTivle;//标题
private TextView mTvValue;//当前进度
private TextView mTvSuspend;//挂起按钮
private Context mContext =null;
private GradualChangeProgressBar progressView ;//自定义进度条
public interface OnClickListener {
void suspend();
}
private OnClickListener listener;
private boolean canCancel = true;
@Override
protected int getLayoutId() {
return R.layout.dialog_loading_progress_layout;
}
@Override
protected int getDialogStyle() {
return R.style.dialog;
}
@Override
protected boolean canCancel() {
return canCancel;
}
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
findViewById(R.id.tv_suspend).setOnClickListener(this);
progressView = (GradualChangeProgressBar)findViewById(R.id.progress);
mTvTivle = (TextView)findViewById(R.id.tv_title);
mTvValue = (TextView)findViewById(R.id.tv_value);
mTvTivle.setText(mTivle);
}
@Override
protected void setWindowAttributes(Window window) {
// window.setWindowAnimations(R.style.bottomToTopAnim);
WindowManager.LayoutParams params = window.getAttributes();
params.width = WindowManager.LayoutParams.WRAP_CONTENT;
params.height = WindowManager.LayoutParams.WRAP_CONTENT;
params.gravity = Gravity.CENTER;
window.setAttributes(params);
}
/*** * 设置进度 * @param progress */
public void setProgress(float progress) {
progressView.setProgress(progress);
mTvValue.setText((int)progress+"%");
}
/*** * 设置进度 * @param progress */
public void setProgress(int progress) {
progressView.setProgress(progress);
mTvValue.setText((int)progress+"%");
}
/** * 设置标题 * @param title */
public void setTitle(String title){
mTivle = title;
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.tv_suspend :
listener.suspend();
break;
}
dismiss();
}
public void setCanCancel(boolean cancancel){
this.canCancel = cancancel;
}
/** * * @param mListener */
public void setSuspendListener(OnClickListener mListener){
this.listener = mListener;
}
调用方法
DialogProgressBar mDialogProgressBar = new DialogProgressBar();
mDialogProgressBar.show(getSupportFragmentManager(), "DialogProgressBar");
mDialogProgressBar.setProgress(val);
mDialogProgressBar.setSuspendListener(new DialogProgressBar.OnClickListener() {
@Override
public void suspend() {
//挂起事件
}
});
嘻嘻 没有效果图一律当水贴处理
今天的文章Android自定义加载进度条+自定义Dialog简洁弹窗分享到此就结束了,感谢您的阅读。
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