python中penup pendown_python兔子繁殖问题[通俗易懂]

python中penup pendown_python兔子繁殖问题[通俗易懂]本文整理汇总了Python中turtle.penup方法的典型用法代码示例

python中penup pendown_python兔子繁殖问题[通俗易懂]

本文整理汇总了Python中turtle.penup方法的典型用法代码示例。如果您正苦于以下问题:Python turtle.penup方法的具体用法?Python turtle.penup怎么用?Python turtle.penup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在模块turtle的用法示例。

在下文中一共展示了turtle.penup方法的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: Bezier_3

​点赞 6

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三阶贝塞尔函数

x1 = -Width / 2 + x1

y1 = Height / 2 – y1

x2 = -Width / 2 + x2

y2 = Height / 2 – y2

x3 = -Width / 2 + x3

y3 = Height / 2 – y3

x4 = -Width / 2 + x4

y4 = Height / 2 – y4 # 坐标变换

te.goto(x1, y1)

te.pendown()

for t in range(0, WriteStep + 1):

x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),

Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)

y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),

Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)

te.goto(x, y)

te.penup()

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:20,

示例2: setup_screen

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def setup_screen(title, background=’white’, screen_size_x=640, screen_size_y=320, tracer_size=200):

print(‘Set up Screen’)

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:11,

示例3: __init__

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def __init__(

self,

screen_width = 800,

screen_height = 600,

background_color = “black”,

title = “Simple Game Library by /u/wynand1004 AKA @TokyoEdTech”,

splash_time = 3):

# Setup using Turtle module methods

turtle.setup(width=screen_width, height=screen_height)

turtle.bgcolor(background_color)

turtle.title(title)

turtle.tracer(0) # Stop automatic screen refresh

turtle.listen() # Listen for keyboard input

turtle.hideturtle() # Hides default turtle

turtle.penup() # Puts pen up for defaut turtle

turtle.setundobuffer(0) # Do not keep turtle history in memory

turtle.onscreenclick(self.click)

# Game Attributes

self.SCREEN_WIDTH = screen_width

self.SCREEN_HEIGHT = screen_height

self.DATAFILE = “game.dat”

self.SPLASHFILE = “splash.gif” # Must be in the same folder as game file

self.fps = 30.0 # Lower this on slower computers or with large number of sprites

self.title = title

self.gravity = 0

self.state = “showsplash”

self.splash_time = splash_time

self.time = time.time()

# Clear the terminal and print the game title

self.clear_terminal_screen()

print (self.title)

# Show splash

self.show_splash(self.splash_time)

# Pop ups

开发者ID:wynand1004,项目名称:SPGL,代码行数:43,

示例4: __init__

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def __init__(self,

text,

color,

x = 0,

y = 0,

font_name = “Arial”,

font_size = 12,

font_type = “normal”,

align = “left”):

turtle.Turtle.__init__(self)

self.hideturtle()

self.penup()

self.goto(x, y)

self.color(color)

self.font = (font_name, font_size, font_type)

self.align = align

# Attributes

self.text = text

# Append to master label list

Game.labels.append(self)

开发者ID:wynand1004,项目名称:SPGL,代码行数:26,

示例5: item

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def item(lenght, level, color):

if level <= 0:

return

for _ in range(5): # 5

turtle.color(colors[color])

turtle.forward(lenght)

item(lenght/4, level-1, color+1)

turtle.penup() # there is no need to draw again the same line (and it can use differnt color)

turtle.backward(lenght)

turtle.pendown()

turtle.right(360/8) # 8

turtle.right(360/8 * 3) # 3 = 8 – 5

开发者ID:furas,项目名称:python-examples,代码行数:19,

示例6: writetext

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def writetext(text,color,x,y):

for i in range(1,10):

turtle.penup()

turtle.setx(x)

turtle.sety(y)

turtle.pendown

turtle.pencolor(color)

turtle.write(text,move=True, font=(“Arial”,16,”normal”))

开发者ID:remon,项目名称:pythonCodes,代码行数:11,

示例7: Bezier_2

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Bezier_2(x1, y1, x2, y2, x3, y3): # 二阶贝塞尔函数

te.goto(x1, y1)

te.pendown()

for t in range(0, WriteStep + 1):

x = Bezier(Bezier(x1, x2, t / WriteStep),

Bezier(x2, x3, t / WriteStep), t / WriteStep)

y = Bezier(Bezier(y1, y2, t / WriteStep),

Bezier(y2, y3, t / WriteStep), t / WriteStep)

te.goto(x, y)

te.penup()

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:12,

示例8: Moveto

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Moveto(x, y): # 移动到svg坐标下(x,y)

te.penup()

te.goto(-Width / 2 + x, Height / 2 – y)

te.pendown()

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:6,

示例9: Moveto_r

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Moveto_r(dx, dy):

te.penup()

te.goto(te.xcor() + dx, te.ycor() – dy)

te.pendown()

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:6,

示例10: line

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def line(x1, y1, x2, y2): # 连接svg坐标下两点

te.penup()

te.goto(-Width / 2 + x1, Height / 2 – y1)

te.pendown()

te.goto(-Width / 2 + x2, Height / 2 – y2)

te.penup()

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:8,

示例11: Lineto

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Lineto(x, y): # 连接当前点和svg坐标下(x,y)

te.pendown()

te.goto(-Width / 2 + x, Height / 2 – y)

te.penup()

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:6,

示例12: Curveto

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Curveto(x1, y1, x2, y2, x, y): # 三阶贝塞尔曲线到(x,y)

te.penup()

X_now = te.xcor() + Width / 2

Y_now = Height / 2 – te.ycor()

Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)

global Xh

global Yh

Xh = x – x2

Yh = y – y2

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:11,

示例13: Curveto_r

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def Curveto_r(x1, y1, x2, y2, x, y): # 三阶贝塞尔曲线到相对坐标(x,y)

te.penup()

X_now = te.xcor() + Width / 2

Y_now = Height / 2 – te.ycor()

Bezier_3(X_now, Y_now, X_now + x1, Y_now + y1,

X_now + x2, Y_now + y2, X_now + x, Y_now + y)

global Xh

global Yh

Xh = x – x2

Yh = y – y2

开发者ID:tfx2001,项目名称:python-turtle-draw-svg,代码行数:12,

示例14: move

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def move(distance):

turtle.penup()

turtle.forward(distance)

turtle.pendown()

开发者ID:CharlesPikachu,项目名称:Tools,代码行数:6,

示例15: start

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def start():

# 不显示绘制时钟的过程

turtle.tracer(False)

turtle.mode(‘logo’)

createHand(‘second_hand’, 150)

createHand(‘minute_hand’, 125)

createHand(‘hour_hand’, 85)

# 秒, 分, 时

second_hand = turtle.Turtle()

second_hand.shape(‘second_hand’)

minute_hand = turtle.Turtle()

minute_hand.shape(‘minute_hand’)

hour_hand = turtle.Turtle()

hour_hand.shape(‘hour_hand’)

for hand in [second_hand, minute_hand, hour_hand]:

hand.shapesize(1, 1, 3)

hand.speed(0)

# 用于打印日期等文字

printer = turtle.Turtle()

printer.hideturtle()

printer.penup()

createClock(160)

# 开始显示轨迹

turtle.tracer(True)

startTick(second_hand, minute_hand, hour_hand, printer)

turtle.mainloop()

开发者ID:CharlesPikachu,项目名称:Tools,代码行数:28,

示例16: setup_screen

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def setup_screen(title, background=’white’, screen_size_x=640, screen_size_y=320, tracer_size=800):

print(‘Set up Screen’)

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

# Batch drawing to the screen for faster rendering

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:12,

示例17: setup_screen

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def setup_screen(title, background = ‘white’):

print(‘Set up Screen’)

turtle.title(title)

turtle.setup(640, 600)

turtle.hideturtle()

turtle.penup()

turtle.tracer(200)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:10,

示例18: draw_snowflake

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def draw_snowflake(size):

“”” Draw a picture of a snowflake “””

turtle.penup()

turtle.forward(10 * size)

turtle.left(45)

turtle.pendown()

turtle.color(generate_random_colour())

# draw branch 8 times to make a snowflake

for _ in range(8):

draw_branch(size)

turtle.forward(size)

turtle.left(45)

turtle.penup()

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:17,

示例19: setup_screen

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def setup_screen(title, background=’white’, screen_size_x=640, screen_size_y=320, tracer_size=200):

“”” Sets up Turtle screen with useful defaults “””

print(‘Set up Screen’)

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:12,

示例20: arc

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def arc(sa, ea, x, y, r): # start angle,end angle,circle center,radius

turtle.penup()

turtle.goto(x, y)

turtle.setheading(0)

turtle.left(sa)

turtle.fd(r)

turtle.pendown()

turtle.left(90)

turtle.circle(r, (ea – sa))

return turtle.position()

开发者ID:MiracleYoung,项目名称:You-are-Pythonista,代码行数:12,

示例21: __init__

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def __init__(

self,

screen_width = 800,

screen_height = 600,

background_color = “black”,

title = “Simple Game Library by /u/wynand1004 AKA @TokyoEdTech”,

splash_time = 3):

# Setup using Turtle module methods

turtle.setup(width=screen_width, height=screen_height)

turtle.bgcolor(background_color)

turtle.title(title)

turtle.tracer(0) # Stop automatic screen refresh

turtle.listen() # Listen for keyboard input

turtle.hideturtle() # Hides default turtle

turtle.penup() # Puts pen up for defaut turtle

turtle.setundobuffer(0) # Do not keep turtle history in memory

turtle.onscreenclick(self.click)

# Game Attributes

self.FPS = 30.0 # Lower this on slower computers or with large number of sprites

self.SCREEN_WIDTH = screen_width

self.SCREEN_HEIGHT = screen_height

self.DATAFILE = “game.dat”

self.SPLASHFILE = “splash.gif” # Must be in the same folder as game file

self.title = title

self.gravity = 0

self.state = “showsplash”

self.splash_time = splash_time

self.time = time.time()

# Clear the terminal and print the game title

self.clear_terminal_screen()

print (self.title)

# Show splash

self.show_splash(self.splash_time)

# Pop ups

开发者ID:wynand1004,项目名称:Projects,代码行数:43,

示例22: item

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import penup [as 别名]

def item(lenght, level, color):

if level <= 0:

return

for _ in range(8):

turtle.color(colors[color])

turtle.forward(lenght)

item(lenght/4, level-1, color+1)

turtle.penup() # there is no need to draw again the same line (and it can use differnt color)

turtle.backward(lenght)

turtle.pendown()

turtle.right(360/8)

开发者ID:furas,项目名称:python-examples,代码行数:17,

注:本文中的turtle.penup方法示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。

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